Welcome to the playground! In Tricky Kids, you and your classmates are trading toys and snacks in a chaotic kid-economy where value is totally made up. It’s a trick-taking game with a twist: you write the numbers on your cards. At the start of each round, you assign values that total 21 across your hand then use those cards to try to win tricks and collect...
A perfect first trick-taking game for the whole family. Rescue as many kitties as you can, but don’t have the most kitties at the end of the round. Each card has a certain number of kitties on it (zero to five kitties). When you win a trick, you get all the cards that were played. If there are any kitties on those cards, they will be points at the end of...
The circus has come to town and the troupe of clowns have an extravaganza prepared. All participants are ready for a series of death-defying stunts as they are fired from colourful cannons across the big top. Who will make the most spectacular landings and put their competitors to shame? Find out in Tricky Landing! Tricky Landing is a dexterity...
This is a may follow trick-taker that features a hex board that players will be interacting with to score points. Every trick will result in each player claiming a space on the board depending on their order in the trick and the cards played. The trick winner will also get a potential bonus reward, mixing paints, for winning a trick. Primary color cards...
Tricky Pirates is a trick-taking, area control game. Players play cards in tricks that allow them to move their own pirate loaded ships, stab opposing pirates, or sink opposing ships. Pirates in ships fight for control over treasure kept on five islands. But watch out, pirate ships work on wind power and the wind will not always blow your way. At the...
This is a fixed partnership, may-follow trick-taker with a variable suit strength track that features pick-up and deliver on a hex board. Every trick will result in special actions awarded to players based on their position within a trick. The trick winner will also get a bonus reward for winning a trick. Clever teamwork to maximize points on rails scoring...
Tricky Seasons takes trick-taking, tic-tac-toe and bidding and blends them together! The rules are easy to grasp, but each round offers a unique challenge that will need strategic thinking. Immerse yourself in this delightful journey through the Finnish landscapes as you compete in the Battle of Seasons. The aim in each game round is to score as many...
This is a fixed partnership, may-follow trick taker that features a hex board. Players will be playing out tricks and determining turn order resolution based on a variable suit strength track and card rank. Every trick will result in at least 2 spaces being claimed on the hex board for each team, along with the tiles from those board locations for...
Hoist your sails and mind those tricky tides! Take command of a merchant ship and manage your hand of navigation cards and the goods in your ship’s cargo hold while charting the best course on the map. Travel from island to island collecting goods and delivering them to earn the most gold. Tricky Tides is a pick-up-and-deliver game that uniquely employs...
Tricky Time Crisis is a trick-taking game for 3-5 players with a Superhero and Time theme. It is a can't follow trick-taking game, where each player must play a different suit to the trick. If more than one card of the same suit would be played to a trick, two copies of the same person are in the same timeline and a paradox occurs with the hand ending...
Sequel to Tricky Time Crisis. Dr. Tricky Time's daughter seeks revenge in this trick taking game with missions. Tricky Time Crisis: the Spawn of Time is a must not follow trick-taking game. During each trick, each player must play a different suit represented by different super heroes and a super villain. Players are split into the hero and villain team...
You are a Time Agent locked in a battle with the opposition to manipulate the timeline to match your desired outcome! Tricky Timelines is a timeline trick-taking game for 2 players, where players play cards to 9 tricks in any order, which are only resolved once all cards have been played to. The player who is best able to manipulate their timeline to match...