American Bookshop is a trick-taking game in which players must follow suit when possible, there is no trump, and the highest card of the lead suit wins the trick. However, if the sum of the cards played to a trick exceeds a certain value — 14-17, depending on the player count — the trick ends immediately, and whoever played the last card claims the trick....
Objective Throughout history collect Life, Liberty, & Pursuit of Happiness cards. Each of these cards has a value, the player with the most points is the winner of the game. Deck Types American Dream – These are the Timeline Cards that will be played each turn to progress through American History, each play of the game will be the length of fifty years....
From Publisher's website: Now you can become an American Idol with the American Idol Season 3 Collectible Card Game by Fleer Trading Cards. Look for the complete 110-card game box set at retailers nationwide. The American Idol Season 3 card game is fast, easy to learn, and fun for two-to-six players, ages 9-and-up. These great-looking game cards carry...
Amida Trick is trick taking game in which 3-4 players try to send their mole on the most profitable path, built by the edges of the cards. Playing stronger ranked cards of the led suit give you priority to pick where in the rows the cards go, while playing the lowest (regardless of suit) let you lead the next trick. The 4 starting mole cards will be...
A story, a story; let it come, let it go. Once, all the stories belonged to someone else, but now they belong to Anansi, the Trickster — which is a story unto itself! Everyone knows that the best stories happen when you play someone else for the fool. But sometimes, even the best of tricks can backfire, and who plays the fool then? In Anansi and the Box of...
In this tense and minimalist trick-taking game, you’ll gather valuable bee cards to earn points — but if you ever capture the same bee twice, you suffer an anaphylactic shock and are immediately knocked out with zero points. Sharp timing, deadly traps, and ruthless hand-passing set the stage for a brutal test of survival from the very first card....
from the publisher's website Anarchy may be described as a fast and furious parody of trick-taking games, the point being that you all play at once instead of going through the laborious and time-consuming process of taking turns - which of course is undemocratic, conferring an unearned privilege on whoever goes first, and being therefore suitable only for...
A trick-taking, non-partnership card game. After the hands are dealt, there is an auction for a "Power Pile" of extra cards equaling the number of players (high bid in points is subtracted from the bidder's final score). There is also a "trick forecast" round where players announce how many tricks they believe they will win, for bonus points. The cards are...
A twenty-card trick-taking game for two players that fuses with civilization-building games by making each card representative of a city one is trying to add to one's empire. Winning a trick is decided in the usual way of highest-ranking card, but it is bonuses applied to the leaders of one's cities and the buildings they contain that determines the winner...
You are a minor angel on the verge of falling from grace. To cancel your descent into damnation, you must claim how much protection you’ve received from the archangels! Heaven runs on a presumption of goodness — if you cast doubt on someone else's claims, you might just turn the heavens upside down! But, since you're already scum about to fall, you’ll...
In this must-follow trick-taking game, there are five suits (wings, spears, arrows, fire, and flowers), but the biggest feature is that there are two types of "angel cards (white)" and "devil cards (black)". If you win a trick and get a devil card, after the round ends, your life points will decrease according to the number of devil cards you got. However...