TANTRA - The sensational all Australian card game. TANTRA has evolved from the classic Rummy family, and players of Rummy, Canasta and Samba will enjoy its fast moving style of play. Each exciting round requires players to build playing cards into the exact arrangement which appears on the Display Card controlling that round. With this Display Card, can...
Taotl is a trick-taking game using a 72-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with the "magical cards": a Taotl (the highest card), four Skulls (the lowest cards), a yellow trump suit called Totems, a Red God "Quetzalcoatl" and a Black God "Tezcatlipoca" that can be either high or low situationally. s) along...
Tapp is a regional (Southwestern Germany / Wuerttemberg) traditional trick taking game with 36 Cards (4 suits, french cards from 6 up to Ace, worth 11 (ace), 10 (10), 4 (King), 3 (Queen), 2 (Jack) and zero (6,7,8,9)), with similarities to Skat, Binokel and Tarock. Each player gets eleven cards (3 player-game) three are laid aside as the "talon" or 8 cards...
Tarabish, also known by its slang term Bish, is a trick-taking card game of complex rules derived from Belote, a game of the Jass family. The actual pronunciation of the name is "tar-bish", even though it can be spelled "tarabish". It is played primarily by the people of Cape Breton, Nova Scotia, in Canada, where it was brought in 1901 by a Lebanese...
The game may be considered a variation of Whist. The aim of tarneeb is to win a set of continuous hands. There are four players in partnerships of two teams. A standard 52 card deck is used, each suit ranking in the usual way from Ace (high) down to two (low). The game is played in a counterclockwise fashion. The teams stay together for all the games of a...
This book contains 16 three player card games from around the world, including rules, samples of play and strategy tips: - Bismarck (a three handed Whist variant) - Black Maria (Hearts with more pain cards) - Jacks (a trick taking game where you avoid capturing Jacks) - Calabrasella (No trump trick taking game) - Five Hundred (popular in Austalia) - Ninety...
Not to be confused with divinatory tarot, the game of tarot probably comes from Italy. It is played with a 78-card deck that has 56 suited cards (similar to the 52-card Poker deck, with the addition of a Cavalier or Knight court card between the Jack and Queen in each suit), plus 21 suitless trump cards in ascending rank, and one "Fool", similar to the...
Tarot: a Game of Souls is a competitive, trick taking game. Winning a hand is called “Taking a Trick”. Each player takes turns in the role of Soul Hunter for a round between five and seven hands long. There are five different hands that can be played in each round in the Basic game. Each hand has a different objective, and each hand is played only once in...
Tarot-Himi is a "climbing" card game, but played with a Tarot deck instead of regular playing cards. It's derived from Tahimi (one of the many variants in the game family known as "President", "Asshole", etc.). The Minor Arcana cards substitute neatly for the regular ranked cards, but the twist is that the Major Arcana serve as unique special powers that...
It's a four-player trick-tacking card game for the entire family. Simple rules, sophisticated team-based gameplay, beautifully illustrated, with over forty new pieces of art. And yet very usable and very practical cards – it can be used either as The Tarot of Loka game, or as traditional Tarot, or as a set of normal playing cards. The game is played in two...
Tarot Probability is played with cards 1-21 and the Excuse, or Fool, from a typical tarot deck. Deal is determined randomly. There are four phases in each round. In the first phase, five cards are dealt. The player to the dealer's left bids on how many tricks she can take. Bidding continues for all players, clockwise, until the dealer is reached. The...