Three card games using a deck with four colored suits of card numbers 1-13, the ones being Homer, the twos Marge, etc. Fun graphics! The games are Crazy Eats (2-4 players, get rid of all one's cards), Cheat (3-8 players, get rid of all one's cards, with bluffing component), and Bad Memory (1-8 players, collect pairs). Be sure to bring a magnifying glass to...
Sins of Our Fathers is a may-follow trick taker for 3 players that features a hex board and variable end game conditions. The game is played over the course of a single hand which consists of 13 cards per player. Every trick will result in special actions awarded to players based on their position within a trick. Players will manipulate an ever dwindling...
Now it's time to enter a magical world of fabulous and terrifying desserts! You are the cooks hired for a great feast in honor of the hungry Queens with somewhat peculiar tastes. Everything is valid to win the favors of the Queens and stand out in the competition! And as for the others… We can't guarantee they'll manage to keep their heads... Sirvam a...
Passions flamed and power waned. The Six of VIII is a trick-taking game played on a timeline. Each Queen has her own suit which is trump during her reign. Players must capture tricks containing crucial courtiers and score the most points. The suits, and the years on the timeline, are proportional to the lengths of the reign of each Queen, with Anne of...
"Six Tigers" Cards (六虎牌) are traditional playing cards of the Hakka minority in China. They are arranged into four ranked suits with cards numbered from one to nine inclusive. Extra joker-like cards are optionally attached; any given deck may have from 0 to 5 of these extras (of which only two ever appear to be used in any published sets of rules). The...
A game of Six Ways 2 Sunday is played over 2 rounds consisting of 6 tricks each. The catch is that the six tricks in each round are not played in sequence, but collectively. That is, a player might play a card to any of the 6 tricks on a given turn. Each trick is limited to 1 card less the number of players, thus not all players will participate in all 6...
Paraphrased from The Penguin Book of Card Games (2008 Paperback "Jack"): This basic traditional trick-taking game calls for exactly six players, either individually (Sixte) or in two teams (Sizette). Six cards are dealt to each player. Reveal the last card for the trump suit. Suit must be followed if possible. Tricks are won by the highest trump played...
Sjavs is a Danish and Faroese game in the Schafkopf family. Many variants exist but the predominant one in the Faroe Islands is a four player game and the predominant one in Denmark is a three player game. Variants exist for 1 and 2 players also. The game was brought back to Denmark from Germany by travelling journeymen (Navere) and evolved here mainly...
Traditional German card game for three players played with a standard card deck (2-6 removed), roughly 200 years old. The game is based on Schafkopf, Ombre (bidding) and Tarock (remaining cards). The latest revision of rules as approved by both the International Skat Players Association (ISPA) and the German Skat Association (DSkV) dates back to 1998. A...
The national Skate Tour is coming to your ramp, so now is the chance to show the judges your stuff. You started with an Ollie Impossible, playing to the judges for a while, but your buddy pulled a sweet Tail Slide followed up with a Double Kickflip, so now the judges think he’s the pro. So should you go for a big trick right away? You have to decide right...
Skeezix a game of Skeezix and his friends. A Rollicking Card Game from Milton Bradley. A game for any number of players from 2 to 8. There are four suits of 11 cards designated as follows: Gasoline - Red, Alley - Yellow, Back Fence - Blue and Tin Can - Black. The cards are numbered 1 to 11. The possible points on a hand equal 24. Only the Master suit...
Skellington is a may-follow trick-taker played with dominoes. The relative strength of the suits may change from trick-to-trick but the players’ choices will dictate how the strength will change. You can play any tile you wish, in whichever orientation is best. Each tile is worth the difference from its highest number to its lowest number (e.g., a 6-1 tile...