Seven Suitors is series of three games designed by Chris Wray. The four-player game, Seven Suitors, is a partnership trick-taking card game. The game uses a custom deck of seven suits with eight cards each. The first suit is numbered 1-7, the second 2-8, the third 3-9, and so on and so forth, with two of each 7 card in each suit. Seven Suitors is a...
From the back of the box: When Foreplay Just Isn't Enough If you love sex... If you want variety and newness... If you are seeking new "Xperiences" together... SEXPLAY is created just for you and your lover. SEXPLAY offers delicious pleasuring and erotic enjoyment with endless sexual possibilities. SEXPLAY encourages you and your lover to be playful and to...
Modestly described as The Latest and Greatest of All Card Games. The pack of 60 cards, split into 4 'suits' of criminal gangs and a further suit representing the law. There are 12 cards in each suit. Each suit's cards are ranked in order, 10, 20, etc. with 120 being the highest. Sexton Blake, and his faithful sidekick Tinker, are the two most valuable law...
Victory or Death is a four‑season game (Spring, Summer, Fall, Winter) that fuses an inverse trick‑taking system with real‑time territorial control. In inverse trick‑taking the lowest on‑suit card wins a trick. A small trick‑taking hand fuels the war of influence. The action phase lets you move your clan, claim territory, and wage spiritual warfare. The...
THE AIM OF THE GAME - SH!THEAD isn’t about winning, it’s not to lose! We’ve mixed things up a bit and created a hilarious card-based game with dares. It’s a great game to play with friends and will provide hours of entertainment. DARES TO MAKE YOU TENSE – all players risk having to do one of the many silly and fun dares included in the pack. Don’t worry...
Welcome to the World of AMRTAKA (The Battle for Eternal Life). In this game, you will be a mighty warrior battling for a magical potion known as AMRTAKA. This game is designed for 2-4 players. Each player has their own kingdom with just a few possessions and soldiers. Your goal is to take control of islands in a vast cosmic ocean and fight for your people...
In Shadow Cards, players secretly predict how many points they want to score in that round. Before each trick-taking round, two cards from their hand are chosen, whose value also determines the points to be scored. The question always arises: Do I set aside the high numbers to score a lot of points at the end, or do I keep them to make it easier to win...
Shadow Empires: where the shadow government is real and pursues world domination You must have heard about secret societies, shadow governments and agencies, to whom even their three-letter abbreviation is a secret. You think, these are just fairy tales, unfounded fictions, conspiracy theories of doodling fools who sit in the basement of their house with...
A colorful trick taking card game where you work with your friends to beat them. —description from the back of the box In Shady Hues, players partner up to build up hoards of their favorite three colors in this exciting trick-taking game. If your partner is just dead weight, change the rules and pair up with someone else. If your cards aren’t good enough...
Victorian game in which each of the 52 cards represents a scene from a Shakespeare play (with fabulous card art!) and has a quote from that play printed on it. It could be played in any of three ways. In the preferred method, a slightly souped-up version of "Authors," the player to the left of the dealer reads the quote on one of his cards. If the next...