from the publisher's website Anarchy may be described as a fast and furious parody of trick-taking games, the point being that you all play at once instead of going through the laborious and time-consuming process of taking turns - which of course is undemocratic, conferring an unearned privilege on whoever goes first, and being therefore suitable only for...
A trick-taking, non-partnership card game. After the hands are dealt, there is an auction for a "Power Pile" of extra cards equaling the number of players (high bid in points is subtracted from the bidder's final score). There is also a "trick forecast" round where players announce how many tricks they believe they will win, for bonus points. The cards are...
A twenty-card trick-taking game for two players that fuses with civilization-building games by making each card representative of a city one is trying to add to one's empire. Winning a trick is decided in the usual way of highest-ranking card, but it is bonuses applied to the leaders of one's cities and the buildings they contain that determines the winner...
You are a minor angel on the verge of falling from grace. To cancel your descent into damnation, you must claim how much protection you’ve received from the archangels! Heaven runs on a presumption of goodness — if you cast doubt on someone else's claims, you might just turn the heavens upside down! But, since you're already scum about to fall, you’ll...
In this must-follow trick-taking game, there are five suits (wings, spears, arrows, fire, and flowers), but the biggest feature is that there are two types of "angel cards (white)" and "devil cards (black)". If you win a trick and get a devil card, after the round ends, your life points will decrease according to the number of devil cards you got. However...
Angry Birds: Power Cards starts out like a game of Top Trumps however the player is also building a structure with cards they win and then need to find a pig to launch at. To build structures: When a player wins a card they can build a structure with the card they won. Building supplies are wood, ice and stone, and your entire structure needs to be the...
Tricksters is a fast paced card game for 1-4 players (or up to eight with two copies) held in a mystical world populated by cute crazy creatures, the Annukuhs, created by dark and light energy. In the game, players must seek and absorb only light or only dark energy. If a player would gain the other type of energy, they get farther from winning; but any...
In the age of provincial wars, there used to be a group of experts called Anou who are all true masters of masonry. Their speciality was laying the fieldstones to form a stonewall for a castle. “Listen to the voice of the stone, and follow them”. Only a few who could master the art of masonry were considered to be a part of it. Anou is a trick taking game....
Anthromancer is a tabletop game system that features a suite of original neoclassical strategy and chance games, as well as an original oracle. It is primarily organized around a 2-4 player abstract strategy game called 'Mercenarium'. In Mercenarium, players take turns placing and moving cards with various edge values in an attempt to overcome the edge...
You and a group of rival occultists have come across a cache of demonic artifacts, none of which are in any coherent order. It is up to you to sort through the cache, throwing away artifacts you don't need so you may obtain the artifacts you do. Which of you is cunning enough to summon the Antichrist? Antichrist is a quick card game based on an old Poker...
Ants is a trick-taking game for 2 players. Players rearrange the hand they are dealt into cards they will follow with and cards they will lead with. They demarcate this with a "Queen" card. The Queen card is the only card that could be used to lead or follow. The game lasts for a single hand, with the first player to win a trick that includes the Queen...