Bide your time, but don't wait too long—you won't get any candy! In Piñatas, you want to take tricks as late as you can. Once you take three tricks, you're out of the round. But, you get points for how many tricks won by all players at the table. Designed by Dr. Reiner Knizia, Piñatas features a simple ruleset with his signature spin on scoring....
This is a trick-taking game for four players. From the back of the box: Each player is dealt 11 cards and the last 4 cards are laid in the center of the table. The player to the left of the dealer estimates how many tricks he thinks he can take, and the highest bidder may substitute any or all of the 4 cards in the center for his 4 lowest cards. Taking the...
Pippins Aplenty is traditional-pack trick-taker for four players, where the hierarchy of trump suits, and the value of captured cards, changes over the course of each deal. Playing in partnerships, trickplay follows Whist-like rules. Play initially starts without trumps. After each trick, the lowest rank played that is higher than any existing...
The Landor Syndicate, a pirate alliance in an area of space controlled by the Lunar Orion Order, needs a new leader. The outgoing Supreme Admiral is looking for his replacement. Players take on the role of rival captains recruiting crews, capturing rival pirates, and collecting treasure. Pirate Tricks is a trick-taking game for 3 to 5 players with a unique...
Pirates Enjoy Math (Don't Say Arrrrrrithmetic) is a micro card game for 2-4 players in which players use math and the Order of Operations to try to become the pirate with the most Loot. The game consists of two rounds per hand and as many hands as players would like (recommended play is first to 29 points). The first round is a card drafting phase where...
Pirates of Gold Cove is a trick-taking card game for the whole family. New players will find the game easy to play with waves of fun for everyone. Weathered card players will enjoy the strategy of play, as vast as the deep blue sea. The player that is dealt the ship starts the game, and each other player matches the color if they can, trying to take the...
Pirogue: The Trinidad and Tobago Tarpon Tournament is a trick-taking game inspired by big game Tarpon fishing in the warm, blue waters of Trinidad and Tobago. The name of the game references the local hand-made flat-bottom wood boats used for fishing in the shallows of the surrounding Caribbean and Atlantic waters. The play of Pirogue will be challenging...
from Schloesser session report: This is a trick-taking game, but with enough twists to give it a very different feel. Before each hand, players bid, one at a time, to determine three factors which will affect the hand: a) trump colors (primary & secondary) b) most or fewest tricks c) whether zero is considered 'high' or 'low' Bidding is done by playing...
Combination card-dice game created to use items in the Ashens Game fan merchandise pack, but playable with regular pieces. Played in two phases. In the first two phases, players play cards against each other with the highest card being added to the player's War Chest, giving a points score which is carried over to the final "battle" phase in which players...
Pitch, by whatever point-variant is played, is in the similar vein as Spades and Bridge as a trick taking game. Play uses a standard deck of 52 cards. Players partner with the player across from them and are each dealt 9 cards. The bid begins to the dealer's left at a minimum of four points and goes around the table, with players increasing the bid based...
This is an odd trick-taking card game in which each player is dealt six cards from the deck (of 52). Players then bid on how many points they think they can take, keeping in mind that they get to name trump if they are the winning bidder. There are six potential points available for each hand; the person who takes the following earns one point (each): -...