Mission: Wild Life - the trick-taking game with exciting challenges. Off you go on exciting missions! This trick-taking game is all about wild animals. They need certain conditions to thrive. In an exciting competition, you compete with the help of sun, water, plants and co. to provide the animals with a habitat. Whoever has the most animals at the end...
From the KenMGames website: "Missions? Who ... Us? Impossible!" As anyone who has ever had to come up with a "winning idea" knows the same thing rarely works twice. The same goes for missions in the church. Yester-year's tea socials and bake sales just don't pack them in like they used to. It's time to get radical. It's time to get whimsical. It's time to...
Mist is a trick-taking game for exactly 4 players using a standard deck of 52 cards, but for which you can see the suits on the rear of the cards. Each player's hand begins face down in front of them with a chip on it. During the game, players can remove chips from their cards, 2 at a time, to look at their values; however, they must remember not to forget...
Plotters, Inc., first released as Mit List und Tücke ("With Cunning and Treachery"), is a trick-taking game with quite a few twists. The deck consists of cards in four suits, and the deck is adjusted based on the player count so that everyone receives a hand of 14 cards to begin a round. At the start of a trick, the lead player plays any card, setting...
A 2 player Jass with a traditional deck. Each player plays against the other player and also a single shared “dummy” who is considered a player in its own right but whose cards are played by both. The goal is to capture tricks so that one’s total captured card-points are either the highest or the lowest of the two humans and dummy--that is, avoiding being...
3-player only card game that is a mixture of trick-taking, bidding, bluffing, and melding. The leader can lead, single, pair, 3-of-the-kind, 4-of-the-kind, 5-of-the-kind or full-house. Other player must play the same number of cards face down but do not have to match the hand of the leader. Then, from the leader, reveal the hand. You only reveal it if you...
Mix & Mayhem is a fast-paced family battling card game for 2 to 4 players. It can be played in 4 different ways, providing exciting variation and wide age range appeal. One of the games aimed at young children is a simple mix and match stlye game. One of the other games is a Top Trumps style of selecting a category and the highest value wins. The other two...
Mizerka is a plain trick taking game from Poland. it is played with a standard 52 card deck. Possible contracts are; suited, no trump or mizerka which is played in no trump and trying to take the least tricks possible. Bidding is slightly unusual in that the first six cards are dealt and the player to dealers left must then choose which contract to play...
Mod Four is a plain-trick card game for four players. It can be played either cutthroat or partnership. Cards can be French or Spanish suited. Deck can be full or stripped, as long as there are four suits of everything. TRICK CARD VALUES: Number cards have the point values of their numbers. Face cards are worth zero points. TRICK WINNER: Suits are...
I can't give up on my family or my job. Second trick-taking Moderately Elite is a trick-taking game with must-follow rules. As an elite sea otter, collect shells from all over the world and aim for success. However, sea otters are creatures that value their families . If you achieve the top score , you will be sent on a business trip overseas and separated...
Modern Royalty is a trick-taking game for exactly six players using a standard 52-card deck plus two jokers. In each hand the deck is dealt out and the players then bid; bids can be 1-36 in a suit or 1-25 in "anarchy." If the winning bid is in a suit, that suit is trump and cards are ranked normally, except that aces are special and jokers are the lowest...
Cute girls and animals fill the cards with bright, charming artwork, but beneath the soft presentation is a surprisingly tense little contest of timing, bluffing, and comebacks. Designed as a compact, travel-friendly game with a manga-style multilingual rulebook, it creates a lighthearted table presence while still delivering a competitive “one more game”...