In Michu ("kitty"), the players compete throughout several rounds to obtain kitty cards that add exactly 23 points (they can ignore cards if they wish). Each player starts with 5 cards (they cannot change their order). There are 3 cards in a line, face-up, next to the deck. The player with the most kitties plays the first turn. In it, they will play the...
Unusually for Pepys at the time, they released this game in a double sized box so that it could offer two complete packs of 44 cards, one red pack and one blue pack. It was suggested in the rules that you should use one pack for 2 or 3 players, but two packs for 4 or more. The game seems to have 'borrowed' ideas in the playing card game Bezique. Players...
The public domain card game 마이티, which is pronounced like the word Mighty, is said to have been invented by Korean college students in the mid 1970s, but it is closely related to the group of Japanese picture-capturing games, especially Napoleon, which date to the beginning of the 20th century. Mighty is played mostly by current or former students in...
A version of the card game "war" (flip cards, high number captures, if there's a tie ante more cards into the pile and re-flip) themed on the Mighty Max toy line (and cartoon, and video game...) from the mid-1990's. The 53-card deck has values from one to twelve, with only one twelve, two elevens, and five of every other number. From the back of the box:...
Whist variant, beautifully produced. Depending on which edition you buy, you get 108 flags representing various different countries. Play is then organised so that you can play against lots of different players and you capture their flag if you win. If you lose, they capture your flag. Designed to be played at Whist Drives, that is, an event in a local...
The cards have both white and black numbers on them, and the numbers are different when used as white and when used as black. The goal for players is to match the number of tricks taken with "white" and the number of tricks taken with "black" exactly. If there is even a small discrepancy, the score will be negative, so delicate adjustments are necessary....
Players compete to be the richest Millionaire! There are 52 playing cards and 10 million dollar cards in the deck. 2 rule cards one English and the other French. Each player gets 4 playing cards to start develop your strategy to acquire the most million dollar cards in each round. When your 4 playing cards are gone you grab 4 more from the deck and keep...
Mimic Taking is a trick-taking game for 3-4 players where the winner of a trick is the player who plays a card closest in rank to the lead card. It is a "must-follow" game, and the winner of a trick takes all of the cards from the trick face-down into a score pile. If the trick was won with a trump card, the winner may discard some of the cards without...
Mimic Trick is a pretty average trick-taking game for 3-4 players. However, a mimic has snuck into the deck and occupies the spaces between the cards! The mimic always mimics the lead suit, so you'll always have more cards available to play than you think! But be careful! The mimic is worth negative points at the end of each hand so try not to capture too...
Minchiate is a card game from Italy with 97 cards, most likely invented in the 15th century in Florence, though its exact date is unknown. The earliest mention known dates from 1466. The cards were largely based on Tarot, at the time known as Tarocchi in Italy, by expanding the trump suit to 40 trumps. It was also known as Germini and Gallerini in other...
A head to head card driven board game with interesting mechanics and thrilling gameplay. Mind Extraction is an asymmetrical 2 player game with a multilayer modular game board and exciting card mechanics. One player takes on the role of the “Mind” and has control over the game board (which represents a mind with different levels of consciousness), while the...