まとりて! (Matorite!) is trick-taking card game from Japan using magic cards. Magic has the attributes of fire, water, earth and wind, and if the lead player uses magic of the fire attribute, the other players must also use magic of the fire attribute. However, if there is no fire-attribute magic in the hand, magic of another attribute can be used. Attributes...
A unique twist on trick taking games where players play tricks, manipulate tricks with cash and try to win assets. The trump suit can be changed by bidding with money during every trick, but money is limited and should never be wasted! The first player that wins 3 rounds wins the game. However, to put a spin on things, players need to avoid tricks with...
A trick-taking game with a music theme. Each card shows either a time signatures, a note, or a rest. Players collect cards to create complete bars (including the relevant time signature), each of which score points. On their turn, a player picks up a card (or cards) from the face-down draw pile or the face-up discard pile, places any complete bar they can...
Description from the designer: Introduction Our enemy is rich in resources, but weak-minded. Many of their Mechs are bigger, faster, and stronger than ours. But challenge their mercenary pilots and they give up quickly and leave their machines. We control 3 of the 6 sectors around their base, and we’re moving in for the kill. As their Mechs retreat to...
In Mecha Jaeger Trick Taker, 3-6 Players will play as Mecha pilots to protect the City from Kaijus. Lead the attacks and take down Kaijus for victory points, but be careful of taking damage. Damage can give you winning points, but take too much and others will think you are reckless and the damage will score you negative points. Whoever has the most points...
June 1940-December 1943, Mediterranean Sea Standing alone, the British Empire must replenish its strategic bases in Malta and Alexandria by convoys coming for the most part from Gibraltar. Each journey is long and dangerous facing Italian SM-84 torpedo planes and German U-boats. On the other side, Italy and Germany are sending more and more troops to North...
Behind every great medieval story are unseen hands shaping its fate. In Medieval Madness, you take on the role of a hidden puppet master, guiding kings, knights, and troubadours as their stories unfold. Each game brings a different mix of dramatic events and turning points, ensuring every tale is unique and every play tells a new story. Across multiple...
In Medievalia, the highest and imposing magic tower of all Kingdom, players are Wizards apprentices who are beginning to master the technique of invoking creatures through magic portals. To win the struggle for the title of Lord of the Tower, apprentices will try to invoke bigger and bigger creatures. But to become a Invoker is not an easy task, it takes a...
World full of arrogance. A place where a Farmer can become the emperor, whereas Dwarf can be the highest. Every path of the explorer is not viable. Knight’s shield will not protect you from the wizardry and you won't be able to say who is the real Oracle, as he might turn up disguised and the Assassin will appear suddenly, when you’re not expecting....
In 明暗, roughly translated as Light and Dark, there are no suits and cards show their rank on the front and back. Players will make a bid from the cards in their hand at the start of the round, and if they win exactly that many tricks, they earn a corresponding amount of points. Depending upon which side of the card they bid with determines the penalty if...