MadJack is a trick-taking game for two players that has two phases. During the first phase, players juggle capturing tricks and building their hand for the second phase. For the second phase of the game, players have the opportunity to capture Prize Cards that will be a huge help in winning the round. Be wary of the wily Jacks. They will change rank...
Madorite is a must follow trick-taking game themed around architectural design. It is broken into two phases -- architecture and contract. In the architecture phase, players play a hand of tricks to win cards with floor plans of rooms on them. In the contract phase, players try to use these plans to win contracts with clients. The player who won the best...
Madrasso, also known as Mandrasso or Magrasso, is perhaps the most popular and widespread card game in Venice and the surrounding region, where it has over the last 50 years practically replaced the older game Scarabocion. In the ranking and values of cards and the presence of a trump suit it is related to Briscola, but because of the necessity to follow...
The game is designed for 4th grade students and above. To play this game, a student should be able to read a map and know how to locate locations by using latitude and longitude. In addition, compass directions and map orientation skills are also needed to be competitive. Object of the game: Players must complete their journey by landing on each of the...
Joining the ranks of the Magic Corps MAGi MiLES, players train in elemental mastery through intense magical duels. Mastery demands not just raw power but clever manipulation of the four elemental attributes, guiding your chosen magic to victory and proving yourself the most skilled commander in the corps. MAGi MiLES is a trick-taking game where players...
Make bids to capture the correct amount of dragon clans and outwit your opponents in Magic Dragons. In this trick-taking adjacent game, you will be working on as many as 5 or more “tricks” at a time, using your hand of 7 cards with the goal of winning 0 to 4 tricks each round. Each trick consists of a stack containing one clan (color) of dragon. Control of...
A battle of wits and magic unfolds where every player crafts their own hand from scratch. Managing magical energy between fire, water, and grass elements, players create their personal arsenal to outsmart, overpower, or outmaneuver their rivals. With perfectly fair starting conditions, only clever planning, psychological reading, and bold plays will crown...
Magic of Stonehenge is a bluffing game for Stonehenge: An Anthology Board Game. Players attempt to take tricks by playing their highest-value card (trump is either day or night for any given hand), or concede that they aren't going to take it by playing a retrievable trilithon card. Winning the trick means placing an apprentice (disc) on (or just below, if...
All who enter the Magic Shop experience the ultimate mysteries. But in the end, they are unable to resist its allure and are absorbed forever as part of the shop. There is only one way to escape the impending doom: to prove yourself a true magician by performing a trick powerful enough to surpass the magic of the shop itself. There are 5 suits in the game...
Magic Trick is a trick-taking game from designer Chris Wray and artist Megan Russell. It is based around a deck of 7 suits, with 8 cards per suit (0-7). Players cannot see the face of their cards --- only the suit on the back --- and need to deduce which cards they have as quickly as possible in the round. They are helped by the fact that their neighbor...
By adding the included -1 cards to the deck, both the bidding and the trick-taking become more challenging. The biggest changes are to the setup of Magic Trick. Use the number of suits in the base game rules. Then, shuffle the -1s of the chosen suits in with the playing cards from Magic Trick. Then set one random card of each suit aside without looking at...