This is definitely one of those games where the name directed the mechanic. The concept of karma – good and bad, owing or being owed a debt, and both being a responsibility – and a meta game element of card destruction (making every deck unique) and Real World ™ consequences (in the form of a verbal contract to play) sort of came after the pun of Karma and...
The explosive population growth of human beings in modern times was caused by "insufficient extinguishing of the light of life" by the young Grim Reapers who still have to learn. Again today, young Grim Reapers go out in the city in search of the "lights of life". The players become Grim Reapers and want to blow the lights out of as many people as...
Karzar is a card game. In it, each player starts his game by secretly choosing a front, Iran or Turan. With access to hero cards and support cards, players simultaneously send their heroes to the battlefield during two rounds and then help cards. There is only one rule in the battlefield, the winner is whoever is stronger at the end. Story "Finally, when...
Katas is designed for the true card game aficionado. Fun and strategic, it embroils four players, in two teams of two, in an intense struggle for victory. To start each round, the players bid to decide the attacking team, the trump and the target number of points. Next, the hand plays out in 12 turns, during which the defending team will do its utmost to...
The deck is evenly distributed to all players, any spare cards left in the box. Each player draws three cards and tries to play the most powerful weapon (bombs, firearms, knives, bludgeons) to win the trick. The deck isn't reshuffled between rounds: whatever cards you have won (plus any left over from your previous deck) become one's new deck. After five...
Players are members of a peculiar workplace where each person must accomplish specific “job goals,” but after every round, everyone swaps roles entirely—handing off their tasks, tools, and responsibilities to someone else. Success depends on teamwork, coordination, and understanding your colleagues’ work rhythm as you collectively strive to fulfill as many...
Follow Japan history between 10 chapters (10 independent games with the same material). Each game is based on one different character. Chapter 0: Tutorial; Player: 1 to 5; Dificulty: 1/6; Game mechanic: Card battle Chapter 1: Tutorial; Player: 1 to 5; Dificulty: 5/6; Game mechanic: Cooperative, Memory Chapter 2: Tutorial; Player: 1 to 5; Dificulty: 3/6;...
19th century Austrian Empire. The curse placed on Marie, the beautiful only daughter of the Duke of Kubernet, was caused by a tragedy that happened to her family 100 years ago... Kbernestich is a trick-taking game where bargaining and skill matter. The one who wins the game with skillful plot and play will become a new prince suitable for the next...
In the trick-taking game Cliffhanger, which was first released as Ziegen Kriegen, players accumulate goats. But the central hill only supports a certain number of goats with food. Every card has a number from 1 to 50 and from 1 to 5 goat's heads printed on it. At the start of the game, every player receives eight cards, and eight tricks are played in one...
In けいとりて, roughly translated as Knitting Trick-Taking, players' cards are tiles with different lengths and no suit. The game includes a piece of yarn wrapped around a spool that is knotted throughout as the yarn is switched to a different piece of a different color. When a player plays one of their cards, the yarn is unspooled enough to place their card at...