A card game based on Avalon Hill's Atlantic Storm in which players explore a Haunted House. Each turn players can either play an explorer card (and appropriate items) or a monster card (and appropriate items). This creates two teams: explorers vs. monsters. Whichever side has the most points in the chosen combat category wins. After each victory, the...
宝石泥棒の予告状 (Houseki Dorobou no Yokokujou) is a game from Japan, meaning something like 'The Jewel Thief's Letter of Warning'. Originally produced in 2007, it was re-issued at the Tokyo Game Market in 2015. This a trick-taking game but players don't have to -and may not want to- follow the colour (suit) lead. The cards show one, two or three colours each, and...
How To Kill A Spider is an easy to learn, fast paced, trick-taking style card game with a dark and hilarious twist. We were inspired to make a game we could play with our friends and family, having easy-to-learn familiar mechanics, but with a twist! How To Kill A Spider fits in the traditional genre of games such as Spades and other trick-taking games...
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as 'first among equals'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the...
This 18th century game is about the simplest two-player adaptation of Whist that can be imagined. This game uses a standard 52-card pack. The dealer deals all the cards one at a time, turning the last card face up. The suit of this card, which belongs to the dealer, is the trump suit for the hand. The Play The aim is to win tricks. Each trick consists of...
From rules: Object of the Game: To develop bird "nests" (or sets) made up of a Bird card, a Range card for that Bird card, and a Flower card. A nest may also have a Feathered Fact card (for that Bird card) and an Insect card. In order to develop bird nests, each player adds to her/his supply by leading on her/his turn, a card upon which the others will...
Hungarian Tarokk, also known as Húszashívásos tarokk (XX-calling tarokk), or Paskievics tarokk, is a four player, variable partnership, trick taking tarot game. As with most games in this genre, the base objective of each round is to capture a certain amount of card points (in this case, more than half) in tricks. However, each round of Hungarian Tarokk...
Gobbos are not very clever. They spend hours and hours shouting at each other. They really love shouting about anything. And they really love shouting about very very important things. They just love telling each other about how hungry they are feeling, or how stupid, tough or naughty they are. And sooner or later, being Gobbos, they start arguing. BUT...
Hunt the Higgs is an educational card game intended to introduce schoolchildren to a few of the basics of particle physics. Cards represent "bosons", "final states" and experimental events. Players take turns in trying to pair a boson with a final state from their hand to make as a high a score as possible. These scores are hidden from other players and...
A set collection game with some of the finest card illustrations. 72 cards making 24 pictures cut into three parts. Each player is given 12 counters. Everyone now puts 5 counters into the 'Pool' and receives cards, leaving half the pack as a 'reserve'. The player sitting left of the dealer starts and must play the first card of any set, if he has one. The...