A variant of the classic card game War incorporating resource management and strategy. The game can be purchased and downloaded at RPGNow.com. The game includes 6 pages of rules and one map. The setting of the game is the world of the Roman Empire, with the mechanics of War being used to resolve combat. Random events (whim of the Gods) also play a role in...
Recently revised into a deluxe box, Imps Vs. Puppies is a trick-taking game about players competing to smash open the top card of the Crate Deck. The game offers 15 different Imps with various abilities that will trigger at different points of the round. Each of these Imps come in 6 different colors to support the different teams and there is often a...
This set collects the base, as well as the first two expansions to Imps Vs Puppies. The main version of Imps Vs Puppies is a simple trick taking game in which each player sends an Imp from their team to smash a crate. If the Imp is sent face up, they all have unique abilities which will alter the course of the round but if an Imp is sent face down, the...
The first expansion to the trick taking game of puppy smashing chaos, Hissy Fits introduces 8 new Imps and the dangerous new Ninja Kittens to the crate decks. New character abilities run the gamut from resurrecting dead imps, stopping other abilities from triggering, even reversing the order of strength for the round. Once upon a time, not winning a round...
Imwah is an abstract strategy game that combines the classic card play of trick-taking games with Chess-like movements to create a simple, yet satisfying strategic and tactical experience for 2 players. The goal of the game is to move 2 of your pawns to your opponent's base. Each player has an identical hand of 11 cards that consists of 3 suits and 2...
A trick-taking game of power boosts and weapons drafting where players, after being dealt a hand of five cards, pick an additional two from a face-up row. The game progresses with each person playing a fighter card to the table followed by a weapon or power boost to add to the fighter's numerical value, with the highest value winning the trick. The goal is...
Inconceivable: Kingdom at War is an intense microgame in which you must strategically read your opponent(s) and respond accordingly. Each player controls a part of the remains of a broken kingdom, fighting to restore stability to the fallen empire. With four battle cards in hand, you must choose: Should you play your Knight? Your Archer? Do you call in...
Rules for two players: Use one deck of normal face cards. Remove the jokers. No table talk. Trick-taking game like rook, but number of cards won matters rather than certain cards having points. One player is the dealer. The other player is the trump caller. The dealer shuffles the deck and the other player cuts the deck. The dealer deals 5 cards in a row...
In this must-follow trick-taking game with a bidding system, players know the color of the cards in your opponents' hands by the color of the back of the cards, but the "0" and the "9" have neutral backs, so you know where the weakest and the strongest cards are, but you don't know which is which. Outsmart your oponents by bidding the correct amount of...
A new of its kind strategy board game for 2 to 6 players. Take your viruses and battle your opponent's occupied cells, but be careful, the cure syringe is also part of the game. Take risks and dominate the game. Challenge your friends and let them Infected. Featuring built-in neodymium magnet characters and fully magnetized board. Play Infected in single...