With defensive maneuvers, movement, and an array of attacks, in the Hexagon Fighting Championship you can gradually grind your opponent down in a war of attrition, or win a sudden victory. Using of a hexagonal-grid game board, a 54-card deck, a 6-sided die, 2 tokens to represent fighters, and poker chips for damage, two adversaries seek positional...
Players are witches trying to make their potion. Each witch is associated to a secret color with match a cauldron. In turn each witch rolls a colored die and must put a face down mushroom in the cauldron indicated by the die using a wooden spoon. Other players try to guess whether she is putting a right color mushroom or a wrong one. Guessing right stops...
A clever trick-taking game of faeries, witches and dwarves. Faeries represent positive points, witches negative points and dwarf cards are neutral. Highest numbered card of the type (dwarf, witch, faerie) most played in the trick wins the trick (if a tie - i.e. two dwarf cards and two witch cards - the group formed last is the type from which the winning...
Description from the publisher: The ocean is bustling with many big and small fish — and also sharks. However, only the one who catches the biggest fish may keep it. When sharks show up, the big fish are in danger, so whoever then fishes for the small fish fishes best. If the species happen to match, a big catch of many fish is possible. Hi Fisch! starts...
This game was created during the playtesting and development Duplicate Heartless. More information on the development of the games, and the original posting of the rules, can be found in this thread. As in keeping with Duplicate Heartless, players will draft dice from a pool of dice and the play with their dice in the open, making for a game that is...
Hi MiLo! is cooperative trick-taking game for 1 to 5 players where the rules for playing cards and winning tricks changes for each trick based on the unique Hi MiLo! Deck. Your team strategy will never be the same twice as the Hi MiLo! Deck is shuffled between rounds creating a whole new set of rules for every game! After seeing their cards, players bid to...
A game for three or more secret-keeping rule enforcers. Each player gets a secret rule at the start of the game. All rules are in play – including the ones you don’t know. It’s up to the person who has the rule to enforce it or not. Your goal is to be the first player to accumulate 3 points. The best way to do this is by learning the secret rules of the...
Hide & Seek is a turn-based game. Seek raises a question against one person's Hide and will chase it... If you can locate and locate where you are, Seek Player wins. But Hide Player answers with lie only once to a question ... Hide, Interwoven with bluff, run away. Seek out the other person and see through the truth. Come and enjoy the strategy inference...
High/Low Farms is on the surface a trick taking game, but it's heart is in a classic Euro-style economy game. Over three rounds, players take tricks with cards that have duo values. Depending on the round, they will try to be the highest or lowest in value and then choose how to use the card they win. Players may choose three ways to use the card they win...
Highland Whist is a casual trick-taker for four (4) players in fixed partnerships. Teams score based on the number of tricks captured. The scoring has several peaks (that score more than 0 points) and valleys (that score 0 points). The scoring valleys are at 0, 3-4, 7-8, and 11-12 tricks. Try not to fall in… —description from the designer (The rules now...
ヒーフー!! (Hii Fuu!!) is a trick-taking game from Japan in which the aim is to win exactly two of the nine tricks as late as possible. There are two main features: the scoring system and the choice of the initial hand. This makes for an exciting trick-taking game that can be enjoyed from the beginning to the end of the game. The scoring system: if you do not...