Description from the publisher: Hexcalibur is an abstract wargame for two players, with an average duration of 40 minutes per game. The action takes place in the first and convulsive years of the reign of Arthur Pendragon. The round table doesn't exist yet and the land is torn by a war between the kingdom of Logres, the forces of Cumbria and the mysterious...
Hexteroyd is an abstract strategy game for 2 players with a background theme of Asteroid Mining. It plays in approximately 20 minutes. Players take turn placing and removing pawns (the Colonies) on an hexagonal board (the Asteroid belt) with 5 hexagonal cells (the Asteroids) per side. Playing the Colonies allow to have the controls of the cells through...
High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion (now out of print), but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth. These provide services such as...
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily....
Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to...
This expansion takes your gameplay to the next level by introducing new Crew Cards for the modules, unlocking even more dynamic strategies, and more. We developed High Frontier 4 All Expansion 1 to give players even more ways to optimize their strategies and immerse themselves in the challenges of space exploration. By introducing new crew cards and...
Drive your skelecows from your ranches through Death Valley to the breweries, where spooky liquors are distilled. High Moon is a route-building spooky western game with very simple rules: On your turn, you simply place a card covering part of those already on the table and then place your markers to connect points of interest. However, the decisions each...
Enter Groovopolis – the world in which the 70’s never died. You are the humble yet musically astute mayor of a small local town with one goal in mind – to be the first to the Big City and make sure your favourite music, Disco or Rock ‘n’ Roll, is crowned the greatest tune maker of all time! But the mayors of the surrounding towns all have the same goal in...
HIRÞ (pronounced hirth) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins. Although it has a relatively small board (eleven squares), the ability to use moves to build stronger units makes the...
A simple roll-and-move game wherein players travel through Switzerland, trying to be the first to complete the route. There are a few additional random elements, including cash (which players must produce at various points along the path) as well as a few talent contests (such as singing the first verse of a song, and moving a number of spaces depending...
Why go to the same boring job every day in order to receive a steady and predictable income when you can start working in the gig economy? The gig economy allows you to get all of the drawbacks and none of the benefits while struggling to make ends meet. In Home Delivery, the players take on work as traveling popsicle sellers. The players take turns...