Zermatt is an abstract tile placing and path traversing game with a mountain climbing theme. Two to six player take turns placing six-sided tiles on a hexagonal grid and move their playing pieces (mountain climbers) from their respective base camps towards the summit. Special tiles are used to block opponents' movement up the slope. The first player to...
A Zombie-Tile-Laying-game created for the "In-A-Tin" / "Express" Print-and-Play Design Contest - Discussion Thread It shares the 3rd place (Overall Game Category, along with 6 others) Add. categories: 1st Place "Best Worker Placement Game" 2nd Place "Best Abstract Game" 2nd Place "Best Tile Laying Game" 2nd Place "Most Original Game" (shared with two...
Zoo Webs is a card game built around the rich world of wild animals that offers a variety of ways to play. It develops problem solving skills in a way that is accessible to preschoolers, enjoyable to kids, but is also challenging to parents. On each card is an animal species and on each side of the square are that animal's: Classification, Diet...
Rock Island was the old title of this game as it was published by Hans im Glück in 1987. It is a Railroad game for Ages 8 and up. The game objective is to be the first player to reach Kansas City with his train. During the setup, the map with the Mississippi in the middle is laid out. The hextiles are placed face down. All players start in Chicago. Then...
Take your family around the world without ever leaving the comfort of home, with this board game that follows the smash hit book. 1,000 Places to See Before You Die now comes to you in this terrific board game. Be the first traveler to leave home, visit at least one destination in each of the five global travel zones, and then return home to win the game....
One of the most complete books about paper and pencil games in the world. It contains 101 games among traditional, less known and totally original ones, all to be played with just paper and pencils. Featuring contributions by renown game designers as Spartaco Albertarelli, Domenico Di Giorgio, Alessandro Gatti, Dan Glimne, Beppi Menozzi, Paolo Mori, Water...
114 BCE – 1450: Silk Road, is a 18xx-inspired economic game. You will play as traders of 1 of 5 different goods : silk, spices, tea, ivory, cotton, opening your own firms and trade on the silk road. After 15 rounds (each round representing 100 years) or when somebody goes bankrupt, the game ends. The winner is the one with the highest capital (liquidate...
A game like soccer by Dieter Stein. Gameplay The game is played a certain amount of time (2 × 20 minutes are recommended). After the first half players change sides. The player scoring the most goals wins the game. On each turn, firstly, a player throws the die. The number thrown represents moving and attacking points, which can be distributed freely among...
1761 is a game in the 18xx genre set in England, but the early game is about canals. Only later do the players start operating railways. The main differences from other titles are associated with how the canal companies fade away as the rail companies come to dominate. The game begins in the Canal Age. In stock rounds, players auction the Private Companies...
A mini 18xx game, set in Colorado, and appearing in issue #17 of Rail Gamer Magazine. It's for either two or three players, and there are only nine playable hexes, so it's extremely "mini". The two player game has 2 corporations, and the 3 player game has 3. There is an interesting bond mechanism that allows directors more control over how much money gets...