Pocket Train Game is a super compact, short 18XX style train game which still delivers a rich train game experience. Starting companies, running trains, companies owning companies, mergers, train rush, stock trashing, takeovers, special abilities and more. Players invest in railroad companies and expand the railroad network by building and upgrading tiles...
From the box: Finish off your opponent in a Point-Blank duel for position! Block your opponent in and win! Move straight, diagonally, or off the edge to get your point across! Be the last player able to move, and you win! A neat, all-plastic game from Gabriel in their line of "Hi-Q" games from the late 70s. 2-players square off on a 6x6 grid onto which...
Polar Rails is a Christmas-themed game that uses the gameplay from Empire Builder with players creating rail networks that are centered on the North Pole. Use your initial investment to build track, then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money...
Polder is a game inspired by this same Dutch word, which describes the terrain gained from the sea since XII century. To do so, they pumped the water out with windmills. The goal of each player is to be the first one to form a continuous canal that connects the windmill with the polder or center of the board. Pieces shall be grouped by size out of the...
Pole to Pole is a 2-player abstract strategy game where you win by connecting a series of your Poles from the north to the south end of the board. Pushers can push any other Pole in their row or column 1 space in any orthogonal direction. Swappers can swap any two adjacent Poles with each other. Pegs can optionally be moved one space orthogonally in...
From the designer : Try to connect the two opposite sides of the board by placing a continuous line of cubes. Players own two towers (Castor and Pollux). On his turn a player has to move one of his towers and shoot an arrow from the new position of this tower to a hex cell. The players places a cube of his color on this hex. If a player is not able to make...
The biggest board gaming convention in the world is coming to your city, and local leaders want to develop a new city park to celebrate the event. They have solicited designs from the most prestigious firms in town to see who can plan the best park according to the demands of the local population. You, as a representative of one of these firms, must manage...
After your success designing a park to celebrate your local board game convention, you have been called upon to design parks for cities around the globe as they prepare to host their own conventions. You may have experience, but with a limited budget you must be precise as you seek to fulfill the exotic demands of each city. Grab your passport and your...
The biggest board gaming convention in the world is coming to your city, and local leaders want to develop a new city park to celebrate the event. They have solicited designs from the most prestigious firms in town to see who can plan the best park according to the demands of the local population. You, as a representative of one of these firms, must manage...
Ponte del Diavolo by Martin Ebel is a game that honors both game designer Alex Randolph and Twixt, one of Randolph's most enduring designs. In this tactical 2-player placement game (ostensibly set in Venice, but this is an abstract), players place wooden squares to build "islands" and then attempt to connect them with bridges. Sounds simple, but it's not....