The Peides Curse: Earth is a strategic and tactical game in which players take on the role of heroes who are embarking on an audacious and dangerous rescue mission. They face the uncertainty of time travel that bring them to the future year of 2223 where they will join the Spirit and fight a tough battle to stop the power of Evil. In order to accomplish...
6th century ... Saint-Benoît has just finished writing his rule. He describes in 73 chapters how the life of the monks should be managed. Here comes the time of the monastic orders. They will organize themselves and seek to develop their influence. In Pelegrinus, you lead one of them, launch yourself into the spiritual conquest of Europe. Consolidate your...
Pencil Express is a route-building and drawing game set in 1960s Yugoslavia, during a time of ambitious railway modernization and expansion. Taking up the roles of engineers, the Players compete to design the most efficient and well-connected railway network across the country. Each turn, players choose whether to play route cards to pursue long-distance...
In this roll and write game for 1-4 players, planners are tasked with creating routes around the city that net them the most income. Use dice to draw paths through the city, and also to gain access to shops. At the end of 12 rounds, the player with the most money is the winner! Pencil Planner is a print and play game designed by Wayne Koenig and published...
Each player will lead a team of penguins through an icy passage to reach the other, colder, side. Each player must lead his 5 penguin pals to the opposing side of a 5x5 board. Each space may or may not contain an ice block, and penguins may only land on these blocks, but may swim across one iceless space. Players take turns in which they either move a...
From the rulebook intro: "On the South Pole, families of penguins live happily until the temperature increases from effect of global warming, resulting from activities of people in the cities which releases Carbon Dioxide (CO2). Icebergs begin to melt, leaving penguins with no place to stay out of water. A cooperativve game of helping one another to bring...
In Penny Rails, you are a potention shareholder in three Train Lines – the Lincoln Line, the Jefferson Line, and the Roosevelt Line – all expanding westward across the United States. Through trading shares, increasing the Income of the Train Lines, and encouraging Expansion in the areas around them, you attempt to make it from New York to St. Louis with...
It’s time for a picnic! Rabbits and foxes work together to find as many fruit and vegetables as they can, as quickly as they can. So that they don’t get lost, they decide to tie themselves together with a string. Which team will gather the most carrots, watermelons, apples and pineapples? Your meeples, a fox and a rabbit, are tied-together and you have to...
Can you see a trumpet? How about a rabbit that's pink? Now mark a path between them in this clever game of links! Take turns calling out objects and marking off the spaces. Every board has the same pictures but found in different places. You don't want to help another player win, so be careful what you name. Be the first to link two sides together and...
Go on a journey through Europe for the most beautiful pilgrimages. Create your own route and be the first to visit the most beautiful places. Choose the right means of transport and outsmart your fellow players. Go on foot, by plane or with the boat. Collect as many holy objects as possible to earn some extra points. Choose the fastest route, and be the...
In the 1400s, you are tasked by the Portuguese royal family to explore and chart unknown territories. Over the next year, you will traverse the globe, discovering exotic ports, rare goods, strange creatures, and breathtaking vistas. However, long voyages may endanger your crew with scurvy, and ruthless pirates lurk around every corner, ready to strike. Can...
The land is undiscovered...but pioneers will put roots down, and form outposts in areas with rich resources. But outposts are limited by the local resources they have available to them, and so, the railways begin to connect the outposts to trade with each other. Soon, outposts become towns, and then cities. How will your country develop? A surprisingly...