A strategic level game covering the entire war from April 1861 through March 1865. Victory generally depends on the control of replacement centers located at the north and south ends of the mapboard. While Civil War was grouped with AH's "Family/Social" game line, it shared elements with their "Tournament" wargames of the time. The game was played on a hex...
Welcome to the unique show of Clap, where your voice harmony, rhythm and melody will be the stars. Do you have no rhythm? Don't worry, it'll be fun! Choose one player to be the metronome, they'll be in charge of keeping the tempo and dealing the cards. The metronome chooses the cards according to their difficulty and shuffles them. The first times you...
Coco Rush is a fast-paced short board game in where you fight as a monkey against the other players to get the most cocos out of three palmtrees. The cocos will spawn every round on the top of the tree, those already spawned will fall to the ground, and those at the ground will despawn. In every round, the players will select three actions out of the nine...
In Common Earth you build your own nation, trying to score as many victory points as you can. At the same time you will have to take care of the planet in co-operation with other players. Cards that harm the planet are cheap, but also move the risk-meter towards the extreme to simulate the impact on planet earth. If players do not take care of the planet...
Compenso is a fast-paced strategic card game designed for 2 to 4 players. Each player has a mission: to match the ranks of their hand of cards with a set of community cards on the table. With a personal cache of coins, players can influence the ranks of these communal cards by adding to their positive or negative sides. Quick rounds and constant shifts in...
"Conquistador recreates the 16th Century exploration and conquest of the New World (North and South America) by the major powers of Europe." (from Avalon Hill game box) "The game is quasi-historical in nature, providing the atmosphere and mechanics of the 16th Century world, along with historical personages. The object of the game is for one Country to...
Our first tabletop game, Consensus, requires strategy, pattern recognition, and communication. Made for 2-10 players, this game serves as a creative reaction to the polarized dialogue and toxic partisanship in our communities. Consensus uses game theory and a variety of custom layers to stimulate a turn based debate between people with different agendas....
A Continental Express társasjáték egy kiváló építős stratégiai játék. A 2013-as esseni játékvásár egyik újdonsága, mely Charles Chevallier és Gael Lannurien kezei alól került ki.Angol:In Continental Express, players add train cars to their station in the hope of fulfilling objectives and maximizing the value of their secret contract. To start the game, each...
Corps Command: Dawn’s Early Light High Noon at Gerzenburg is a two-scenario expansion for Dawn's Early Light. Includes: - A new 11”x17” map - 40 new counters depicting the American 11th Armored Division, Airmobile troops from the 101st Airborne Division, the West German 27th Panzergrenadier Brigade, the Soviet 171st and 232nd Motor Rifle Brigades and the...
Cosmos: Infinity is an online and physical trading card game. You start with all the cards unlocked in the online game, and as you play, unlock card codes you can redeem for real physical copies of your cards. The game itself if fairly unique, but a few of the mechanics utilised are as follows: Custom starting hand: You start the game with 5 cards of your...