1431, Ming Dynasty China - In years past you had joined Admiral Zheng He multiple times across the seven seas, compelling faraway kingdoms to submit to the Chinese Empire. Even more than treasures, you had also brought prestige and legitimacy to Emperor Yongle. But nine years have already passed since the last voyage and opposition is mounting from...
Underworld is a cooperative fantasy board game about establishing a colony in a newly discovered land that is hostile, dangerous and full of riches. The players will lead a band of rugged adventurers on perilous expeditions to explore the surrounding jungle, delve deep into ancient ruins and eventually descend into the darkest recesses of the earth - the...
USC Reach is a competitive turn-based space journey game for 2 to 4 players, where you discover the marvels of the universe, rescue rookie space travelers, scavenge resources, and improve your Crew and ship, by using deck building, hand management, and variable phase order mechanics. Your goal is to secure a safe landing on the new planet and collect the...
War by Sail is a simple yet comprehensive age of sail wargame, aimed at small fleet actions of 3 to 30 ships per side, with a focus on historical accuracy and flavor. Researched and playtested for 10 months, War by Sail includes detailed ship rosters for 20 different conflicts, spanning from 1563 to 1812. Generic units are also provided for the 1300 - 1550...
"WarBonds: Battle For Vitoria" is a strategy wargame where players deploy, maintain, and mobilize a medieval fantasy army against one another. The alignment system presents challenging decisions to the players, which will affect the loyalty of their units, and the leadership of their warlord. Units without loyalty are susceptible to leaving your army; or...
You live in the United States and it's election year. Everyone chooses a political party, takes respective colored pieces, and $2000 from the Federal Reserve. Asset Cards are separated into four groups: Debate, Endorsement, Contribution, and TV Ads cards. Everyone rolls the dice to see who starts. It is your turn. You choose a State to campaign and place...
In Yowie Kapowie you are an Aussie Monster Hunter, exploring the Australian Outback looking for legendary creatures like the Bunyip, Drop Bear, and Burrunjor. You'll throw, drop, and flip your monster cards onto the table and capture any other monsters they touch. Cards you capture join your collection and earn you points: 1-3 points if they're face-up...
1810: Bussaco simulates this battle in lavish historical details using the "Fix Bayonets!" tactical system. The map was carefully drawn based on multiple historical sources while the unit counters sport the colors of the uniforms that were worn by those combat units that day. Two decks of Leader cards help you determine the order of activation of each of...
1811: Albuera simulates this battle in lavish historical details using the "Fix Bayonets!" tactical system. The map was carefully drawn based on multiple historical sources while the unit counters sport the colors of the uniforms that were worn by those combat units that day. Two decks of Leader cards help you determine the order of activation of each of...