In this game, published by Deutsche Bahn and produced by Ravensburger, players travel within Germany by train, car or plane (and have to pay the costs). Players choose different modes of transportation to reach their destination as quickly as possible. For reaching the destinations, players receive points that they are allowed to drag forward on the time...
Nassor is a family game for 3 to 4 players for more than 10 years in which each player will have to manage a team of 2 archaeologists (2 meeples of the same color) whose objective is to travel through the desert starting from the initial town of Dairú until find the golden city of Nassor. The archaeologists will move through the desert according to what we...
Boy Scouts is an Australian patriotic game first registered in 1911 by the National Game Company. Subsequent later versions appeared until around the 1930s. The game is a simple roll and move mechnism along a path starting at the Australian red ensign flag and progressing to a final camp destination 90 moves away. The later version has the flag at the end....
NEIN is a high-speed, family card game where players will all play cards to move a central token along a mountain path. Completing a lap on your turn will earn you points based on how far past the finish line you land. Players are competing to be the first to score (and keep) EXACTLY nine points. Once a player has nine points on their score card, it is the...
"Being the most agreeable & rational recreation ever invented for youth of both sexes." A roll-and-move racing game with 84 space illustrating different stages of a man's life, broken down into 12 ages - boyhood, youth, young man, the prime of life, the sedate man, the old man, and decrepitude. The players race to reach the ending space, depicting The...
"For the amusement of youth of both sexes." "Designed with a view to promoting progressive improvement of the juvenile mind, and to deter them from pursuing the dangerous paths of vice." A roll-and-move race game where the players seek to travel from the house of corruption to reach virtue, the 33rd space on the board. Every space offers a punishment or...
IMPLEMENTS: Two differently numbered yachts An indicator with an arrow Each player takes a yacht and the plays in turn, according to the rules. Each player must spin a 5 to enter the yacht at space 1 but if later on he is compelled to start over again by stopping on either space 4 or 15 the player may enter on any spin. If a yacht stops on a gold space it...
The third game based on the German web cartoon "Nichtlustig" by Joscha Sauer. It features the Mafia Lemming characters from the cartoon. From the publisher's website: "Real lemmings want to jump off the next cliff. Members of the different lemming mafia families aren't any different. Because in the game, there is not only one, but six members of the...