A roll-and-move race game portraying the hazards faced by Arctic explorers. The game was first published in 1909 by McLoughlin Bros. and again in 1910 by J.W. Spear. The rules of the two versions were slightly different. In the McLoughlin version, up to four may play. An "indicator" (spinner?) is used to generate numbers from one to six for movement...
A roll and move game in which players move counters from different initial positions: Dorothy starts in Kansas, the other players in positions ahead of her (Scarecrow, Tin Man, and Lion, in that order.) The point of the game is to reach the Witch's Castle and then return to the Emerald City. Similar in design and mechanics to the game Kentucky Derby...
"The Game of Volunteer Management is a board game to help individuals who are charged with developing a new volunteer program or managing an existing program to become aware of the critical skills needed to create an effective volunteer program. It is meant to raise the important issues in a manner that is both educational and fun." Players roll a die...
The gardener and the snail start at their houses near space 1. The players roll a die and move their pieces accordingly. The first to get to the cabbage (between the spaces 29) takes the cabbage and tries to get it into his house. If the other player gets on the same space as the one with the cabbage, he steals it . At space 13 the players may change...
For this game you need two dice. Glue the cut-out traffic light discs (red and green) onto a die. One player gets the traffic light die and his neighbor gets the right die. In addition, each player gets a Halma figure. The game starts at the top left in front of the house. The winner is the first to reach the school with a direct throw. The player with the...
The players start with one meeple at space 1 and have to get to space 75. Movement is deterined by die. On their way, the players try to collect the 3 other meeples of their color, which the have placed on any three spaces on the board before the beginning of the game. The first player to reach space 75 wins the game. Second place goes to the player who...
Each player receives a pawn, which they place on the starting position of the same color. The first player to roll a 6 begins to march in the direction of the arrow according to the respective dice result. For each fitness space, they must perform the exercise indicated there 5 times. As a reward, they receive a point chip, which they place on one of the...
In Ghetto! Rated G each player begins play with no money or financial means, in other words that he starts in the "ghetto". The goal of the game is for each player to raise himself out of the ghetto, by buying and operating businesses and maximizing his financial worth. The richest player at the end of the game wins. A basic monopoly type roll spin and...
Giants' Causeway: Race to the Sun is a strategic card-and-peg race game inspired by Cribbage, featuring custom scoring systems, variable player powers, and dynamic player paths. Using a unique 36-card deck divided among families and clans with a distinctly Irish feel, players compete to advance their pegs across a winding 153-space track toward the final...