Ready to practice law? ATTORNEY POWER (1982) will give you a corner office and as many clients as you can handle, but you have to give correct advice to real legal problems. ATTORNEY POWER will give you the opportunity to conduct a bar investigation, neglect to file a lawsuit, give advice on changing a will, decide where to sue, and many more real life...
The object of the game is to 'earn' a million dollars in CASH. Since the only way to earn money is win lawsuits against 'negligent' or 'insensitive' businesses, begin the game by moving toward one of the 'TIP' locations to obtain your first lawsuit. (Other players may be competing for the same tip!) Then take the case to court and have it tried. Soon...
There are 9 red and 9 blue meeples in 3 different sizes. Each player has 3 meeples of the same color and size. The red meeples represent native American warriors of 3 tribes and the blue ones white settlers, cowboys and trappers. The players start at space 1 and try to reach space 70. Red and Blue travel in opposite directions on the blue or red path. On...
The players take turns to roll and move. Before the game begins, a token is placed on each city (black dot), but 3 tokens are placed on the towns of Brenner, Reit im Winkel and Garmisch-Partenkirchen. Whoever touches these places first during the game may appropriate the tokens on them, but never the one who jumps over the cities at high speed to be the...
Using the basic system pioneered in Ave Caesar, this racing game casts the players as race car drivers. Players use cards to move their cars forward a number of spaces, however the tracks often have 'choke' points where few cars can race side-by-side (not unlike Kramer's Detroit/Cleveland Grand Prix system). The track is constructed from three double-sided...
A board game that looks at emotions, life skills and moral dilemmas in a fun way. Each player chooses a character and then they each take turns going around the board and answering either questions on certain cards or collecting baggage and skills cards each relating to emotions, life skills, social rules and moral dilemmas. A player can win the game if...
Three routes lead to the destination. The fastest is the red one, the green route is longer and more difficult and very careful drivers rock along the longest, yellow route. The game is played with a die. Everyone moves their car forward by the number rolled. If a driver reaches exactly one intersection with his throw, his car is positioned in the...
THE PURPOSE OF THE GAME: To be the player who has converted the most "Oxygen" throughout his course. THE RULE OF THE GAME: Who will have enough oxygen to finish the game? "Depending on your behavior on the course, you will quickly see that your Oxygen supply is limited. You will be able to stay on some huts to try to make more ecological gestures that will...