Affenzirkus The Players take turns to roll and move. If a player lands on a yellow space, he may roll again. If the roll ends on a blue space, the figure continues to move along the blue track until the main track is reached again. Red spaces lead to a dead end. Anyone who lands on such a space jumps to the last space of this dead end. From there, they...
(whole title eng. Africa Travellers). New society game. Highly funny & amazing) Roll and move board game from 1900's about 8 famous Africa explorers: David Livingstone Heinrich Barth Gustav Nachtigal Antoine d'Abbadie Henry Morton Stanley László Magyar Georg Schweinfurth Gerhard Rohlfs. Each player choose the explorer. Each explorer has separate unique...
Players, in the roles of farmers, winegrowers, breeders, agronomists and shepherds, will try to cross Agrylandia avoiding droughts, floods and fires and taking advantage of the favourable climate, water purification and investments in organic farming to finish first and win the title of best farmer. It won't be enough for players to go fast: they will have...
You draw a passenger manifest card which lists the destinations you must drop the passengers at. Various spaces on the board have you draw what are in effect random event cards that affect your "flight plan". Planes must move the exact amount thrown on the die, which typically leads to multiple passes over an airport, trying to land... Very random, with...
In Airport, the goal is to create the most profitable airline. The players start with a fixed number of aircraft which they distribute among the routes on the board. They then take turns rolling dice and moving their counters around the board. When a player lands on certain squares, he is paid for all aircraft he has on a particular route. The more...
Alaarm! - made in prison: The game was developed by prisoners in "Santa-Fu" jail in Hamburg/Germany and is (for real) also played in the cells. It's a reversed Pachisi variant: You start in the middle of the board ("cells") and have to reach the normal starting position ("getaway car"). Players have to hide in gullies, slide through ventilating tubes to...
The players take turns to roll and move. On the orange spaces the player may move an additional number of spaces forward, only on number 99 he has to move 9 spaces backwards. On the violet spaces the player may only move further when he rolls a 6. If a player gets on space 100 he has to go back to space 1. The first player to reach space 97 or 105 wins the...
In this children's game, the players together explain what a secret figure or thing a player is. You are not allowed to use the same word that is included in the word you are going to explain, so it is important to use your imagination. If you guess it correctly, you score a point but everyone can win points on each round. This first player to the blue dot...
Rolling in Wonderland Is a competitive Board Game created for your entire family with a seamless and easy-to-teach-and-play flow. Play as children that, just like Alice, stumbled into Wonderland and met all the famous characters we all love from Sir Lewis Carrol. On your turn, you will use actions to acquire more victory points than other players, discover...
Up to 6 people can participate in the game, and the order of play is determined by drawing cards. Two dice are rolled. Each player must roll their own starting and ending number. They can only move over the marks marked on the bowling alley (explained in more detail below) if they roll their own number. Otherwise, they also advance if another player rolls...
The players take turns to roll and move. Each player starts on his own track with 2 pawns (pair of adult birds) on the spaces A1 and A2 of his color. When the birds have reached the spaces N1 and N2 they lay eggs and breed. The players have to roll 6 three times to hatch 6 baby birds on the spaces J1, J2 and J3. Only then the complete bird family assembles...