Sand Slicers is a high-speed sci-fi racing board game of speed, danger, and survival. Players pilot powerful twin-engine Slicers across the brutal Scorchbelt, pushing unstable machines far beyond safe operating limits in pursuit of victory. Each round, racers choose how aggressively to drive using a push-your-luck dice system that balances movement...
Board game in which up to four players compete in the Sands Games, which comprise 38 events in 27 sports. Win Gold, Silver and Bronze medals. The rules are very simple but are different for every race. Some games use dice rolls ; others use dice and Tactics (event) cards to win the race. The board is double sided, providing different venues to emulate the...
Welcome to Santiago, the second largest city in Cuba, home of legendary rum and birthplace of the revolution! The chaotic streets hum with the sounds of bustling crowds and busy commerce. Cargo ships constantly arrive and depart from the port. Demand is continuous, if unpredictable, for a supply of local products such as exotic fruits, sugar, rum, tobacco...
Santiago de Cuba társasjáték 7990 Ft-tól! - 2 felhasználó árulja ezt a játékot!
You are a small group of adventurers in search of the most valuable object of your journeys of discovery. Standing in the long-awaited entrance to the Cave of Ignis, you realize the most dangerous adventure ahead. The cave is about to explode. It's only a matter of time before the lava flows scorch everything inside it forever. To win reach the exit with...
This is a compilation of 4 skiing games. 1. Der Spezialsprunglauf (Ski jumping) Each player has 3 jumps and the 2 best results count to the end result. First the player rolls the 3 white dice to determine the length of the jump. If one die shows a "0" the jumper has fallen. Then the 3 black dice determine the posture grade. The Result of each jump is...
The players form two parties. Everyone puts a bet to be determined in advance into the till. Two players take over the positions of the signalmen and handle the closing and opening of the railway barriers. One party starts at C, the other at D. The players take turns rolling the die and moving. After the first throw has fallen, the work of the signalmen...