After the chaotic, but successful, events in part 1, "A hack of a plan", the game continues right away. Oz "Hook" Carpenter has gathered his team and his goals are set. Just one thing is still missing: Use the unique abilities of your team in order to create a rock-solid revenge plan against the biggest crook of town. Explore beautifully illustrated...
You got a plan and a team! Part 3 of the Cantaloop trilogy continuous exactly where "A hack of a plan" ended. "Hook", "Fly" and Alice are ready to execute their plan against the biggest crook of town. Use the unique abilities of your team and finally get your well deserved revenge. A dish, best served warm... wait, no. Wasn't it cold!? Explore beautifully...
This tells the back story of our interactive adventure book series, Cantaloop. In this series of games, you will be talking to characters, combining items to solve puzzles and exploring a unique world to get ahead in the story, just like in a classic point-and-click adventure for the computer. The prequel print & play is a standalone short story in the...
Game to teach how to manage an IT department and some of the best practices to do that. Based on the Business Model Generation. This is a methodology to help entrepreneurs to establish a successful business model based on a graphic approach called Canvas. The Canvas has 9 areas that any strategic plan and/or business plan should focus: Key Resources, Key...
Game to teach negotiation skills and also The Business Model Generation. This is a methodology to help entrepreneurs to establish a successful business model based on a graphic approach called Canvas. The Canvas has 9 areas that any strategic plan and/or business plan should focus: Key Resources, Key Partners, Value Proposition, Customer Segments, Customer...
Over one hundred years ago, L. Frank Baum introduced the world to the wondrous Land of Oz. Now, experience these familiar characters, fantastic locations, and disturbing creatures as never before imagined. The Card Game of Oz introduces an innovative new game system called the Storyline Game System™ that adds strategy to your challenging and fun adventures...
From the publisher: An expansion to the popular Card Game of Oz! The Card Game of Oz introduces an innovative new game system called the Storyline Game System that adds strategy to your challenging and fun adventures through Oz. Each player takes on the role of an author attempting to construct the best story in the world of Oz. During the game, players...
"A game of creating ludicrous products & sabotaging the competition. " The game starts with selecting a judge, or "Buyer". The rest of the players each draw cards and create and pitch a product they think will be enticing to the buyer, by using 1 "Thing" card and 1 "Feature" card. After this "initial pitch", players go around the table again, each playing...
It’s time to hit the road and start an adventure. Choose your way and reveal the cards of destiny. Travel to the Legendary City and get your magical reward at the end of your journey. Rules are that simple: Draw your mode of transport. Decide, where to go. Discover your adventure. Get your reward. Calculate your score! Tell your story! Almost 20 000...
Myth. . . history. . . literature. . . law. . . ROME! Who changed history more, Cicero or Augustus? Who inspired more stories, Hercules or Jupiter? Ancient learning and ancient fun unite in CARD-tamen Rome! CARD-tamen Rome, The Pericles Group’s first CARD-tamen set, is designed to accompany the Operation LAPIS program. CARD-tamen Rome also works...
The game with no rules because it has so many. A variety of cards from various games are shuffled together and divided amongst the players. Failed collectible cards games are the preferred stock, but anything roughly card shaped can be thrown into the mix. Players draw and play as they see fit, telling a collaborative story and trying to come up with an...