User Summary: This game is designed to help parents communicate and find new ways to think about their relationships with their children. Using a deck of cards, the game has various kinds of techniques to challenge a parent's view, and to help them see the world differently. For example, you might be asked to role-play a scenario, but with a specific...
There are 5 bonus cards, one of which has been published as a promo in spielbox 5/2017 and Tabletop Gaming 12/2017. One shows a candle-lit lantern and a fairy on one side and tiny animals in a spaceship surrounded by floating astro-bunnies strawberries on the other side. The others show a vampire monkey and Death at girl's tea party, dancing scissors and a...
Do you love word games? Do you hate word games? Almost Words is for you. A lighthearted, witty party game in which players are given a topic and two minutes. Spelling and grammar don’t matter as players trade and arrange uniquely-designed multi-purpose letter tiles to create clever responses. Players pitch their response to the judge, who picks their...
In Aloha Earth, players take the roles of alien "Experts of Human Things" to debate the details of a now-extinct (due to...something?) human civilization. Every earth-year, the Human Summit meets to debate important topics such as whether a "Triple Vegan" is a "Transcended Human Being" or a "Sports Pass performed only with a Cabbage". The whimsical...
From the box: Early Years is a collection of four co-operative card games which encourage close observation, communication, imagination, and social and memory skills [Some of which were previously published as stand-alone games]. - Animal Train: Try to connect halves of animals to form a long train pulled by Teddy Bear's engine. - Fuzzy Math: Form a...
Like the Wistful Vista Mystery versions, this is a word substitution tale and plays proceeds the same, though this is a different book. This edition provides a four-part adventure titled "The Amazing Adventures of Fibber McGee" The back page of this book features ads for G-Men and Easy Money. Both games of the day also published by Milton Bradley. "A...
At the beginning of each round, any player may suggest an analogy. The analogy should be of the form “What is the ______ of ______?” For example, “What is the Texas of Europe?”, or “What is the Model-T of the Animal Kingdom?” Everyone secretly comes up with an answer to the analogy. When everyone’s ready, each player says his or her answer in turn. (You’re...
The Analyst Game was developed jointly by consumer psychologist Adam Ferrier and ideas company Saatchi & Saatchi. It was borne out of a realization that a) people love hearing what others think about them, and b) people enjoy having the opportunity to safely express what they think about others. The Analyst gives people the chance to understand their...
A family of cowardly ogres, a journey to overcome their fears and the awareness that they must do it together. These are just some of the elements of this cooperative game. The children will have to move on the board and - by drawing "Courage" and "Talk about it" cards - overcome and beat the fears of the group: let's help each other and neutralize the...