In the game "Das Versteck des Goldgräbers" (Goldminer's cache), players embark on an exciting journey back in time to the small gold mining village Goldtal in 1849. In the role of sheriff Edward Lawson, they investigate two mysterious murders. Are they related to an extraordinary gold find? The game includes a virtual part (smartphone/tablet) as well as...
Objective: train memory, improve relationships/communication target group: senior living groups - to be played with moderator only - 1 place (round) theme cards on the table, forming a circle 2 active player moves big meeple according die roll, ending on a theme card 3 moderator draws correspondent card announcing the task 4 all players are invited to...
Vertellis - which means "tell us more" in Dutch - is designed to create a moment in which families and friends become much closer by asking in-depth questions. Questions that make you reflect, cherish, and share the important and beautiful moments of life. Vertellis is played through a total of four rounds. Cards are stacked in four piles as labeled on the...
Everyday - "Life" In our “always-on” society, the pressure on parents and children is higher than ever. Every family has their moments such as moving, new careers, and general relationship challenges. Each of these can cause a breakdown in communication and a feeling of being misunderstood. How it works? In a playful way, you will answer fun and serious...
The year is 1955 and everything seems quite normal in the village of Thornbury and its most famous residence, the stately—yet slightly run-down—Woodperry Hall. England has been at peace for a decade, the family and guests are at the Hall for a evening meal, the cook has prepared a delightful supper, and the staff have arranged the summer’s mauve and white...
Contains four original and nicely illustrated board games mainly for pre-school children, but whole family will be entertained. Attractive themes as a witch school or pirate treasure hunting become an inspirational environment for creating your own stories and legends. The focus of board games for children is especially fun in the game and not the vicious...
Los Angeles, 10th of August 1953. A ceiling fan rotates awkwardly, slowly pushing stale air around an ill lit office. Near a darkened window a lonely detective sits in a rickety old chair, feet on a desk, reading a police report. A couple of filing cabinets, a coat rack with a fedora, a bottle of bourbon and an ashtray overflowing with cigarette butts...
Imagine if there was an algorithm that WASN’T dumb…What if there was an algorithm that didn’t deliver what it thought you’d like, but what you didn’t even know you wanted? In short, an algorithm that harnessed the chaotic discovery of a Video Shop, where chance encounters and unanticipated juxtapositions on the shelf led to new associations and...
Vihon: The Age of Domination is a fully modular role-playing card game set in a mythic world of conquest, rebellion, and survival. Create your hero from a self-contained Character Box, selecting from diverse races and rich specializations, then take on thrilling story-driven adventures using Adventure Boxes packed with narrative events, brutal combat, and...
Vil et un conte is a narrative game cards. Each player plays a villain and must tell their version of the facts of the chosen tale while avoiding the trap cards placed by their companions within a time limit. The hourglass is turned over at each stage and the storyteller must say or mime the trap imposed. The storyteller obtains tokens if he passes the...
The first Hungarian boardgame that features heroes and creatures from Hungarian folklore. The board is filled with typical objects, people, animals, plants, trees and flowers from Hungarian folklore. The game consists of more than one game. There is one for three year olds and there is a higher level game for older children. The game comes with a beautiful...
A board game with a thrilling, mysterious atmosphere, set in an isolated medieval village. Limited communication becomes a tool of manipulation, and survival depends on developing effective methods of information exchange and conscious observation. Every player holds a specific role within the village - but is everyone truly who they claim to be? One or...