An education board game combined with primary school level Chinese classic poetry! This fun game of reciting ancient Chinese poems has 105 poem title cards, covering 75 ancient Chinese poems that are required to be learned in the Chinese primary schools. The question cards focus on the design of difficulty levels, from a sentence of the poem, transition to...
Objective: to enjoy the treats in the mansion while solving a short mystery before a night of gaming. 1) set up a mansion with treats, trinkets, or drinks, 2) load a story on the companion app, then 3) enjoy the mystery and narrative as you explore each room on the table and in the app. Components A physical mansion - can be printed and built out of boxes...
Star Saga: One - Beyond The Boundary, released in 1988, was the first in a short-lived series of science fiction adventure/role-playing games by Masterplay Publishing. Loosely based on the Rekon pen & paper role-playing system,[1] the game series was designed by Andrew C. Greenberg (co-creator of Wizardry), Rick Dutton, Walter Freitag, and Michael...
This is partly a card game and partly a paragraph game-book. It is a thematic adventure game for a solo player. You play as one of the famous ‘Affiliations’ in the Star Trek universe, such as the noble Federation, the war-like Klingons or the treacherous Romulans. To win the game you must gain 100 points and 5 Objective Tokens, mainly by completing...
Climb the ranks of Starfleet and explore strange new worlds in Star Trek: Cryptic – A Puzzles and Pathways Adventure, a puzzle-filled, action-packed "escape room" game. Using your PADD as your guide, you'll decipher subspace transmissions, discover alien civilizations, and prevent planetary disaster with logic, deduction, and creative thinking. Prepare to...
You are smugglers in the Outer Rim, facing danger and the unexpected every day. Today, while transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer! Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and...
You are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta-class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the...
Escape villains and battle dragons in the world’s first graphic novel escape room! For kids and families who like thrills and comedy. Enter The Story: First follow the hilarious story in a beautiful graphic novel and video; then enter it yourself by solving puzzles to move the story along. Created by Award-Winning Screenwriters: Experience a hilarious...
In this in-hand solitaire mystical space voyage, commune with the stars as you search for a new home for humanity. Choose a star to guide your way, then heed or reject the compelling voices of other stars on your journey. The star card you choose has a goal you must fulfill to find a home for your people. As you travel through the deck, choose between...
Let's take a look into East German History and the end of the former socialist state, the GDR. November 1989. Under pressure from the civil rights movement, the GDR leadership has to retreat. The dictatorship is in an overt crisis, from which it will not recover. This affects the Ministry for State Security as well. On November 6th, a few days before the...
In Stay Away!, 4-12 players try to track down "The Thing", a creature that has the capability of possessing the human body, cloning it, then taking its place, so as you play you won't know who "The Thing" is or when someone will become "The Thing" or who is infected or not. The researchers are looking for The Thing; their goal is to work together to...
STEERY is the party game where storytelling goes off the rails — and you're the one behind the wheel! Drop ludicrous plot twists, spark seemingly impossible conflicts, and hijack the narrative with your cards to score points. In STEERY, no tale is too weird, and no ending too unhinged. In STEERY, you score points by steering the story of one or more...