Vietnam, the first “helicopter war.” For over a decade US Army helicopters flew and fought in the skies of Vietnam, Laos and Cambodia. Now Chopper Pilot Vietnam lets you take part in that conflict as a pilot of the ubiquitous Huey or the deadly Cobra. Chopper Pilot Vietnam is a solitaire and cooperative game in which you fly as a US Army Warrant Officer...
In this game, each player manoeuvres a fleet of helicopters and a fleet of jeeps (equipped with AA guns), trying to gain air or ground superiority. That is to say, you win by wiping out all of your opponent's choppers or all of his jeeps. A d3 indicates how many pieces you will move, and a d6 how far each one will move. Choppers move on the elevated "air"...
Air racing in the 1930s was a very popular spectator sport with excitement, drama, danger, and a huge fan base following the exploits of those intrepid aviators! The art and science of aviation advanced rapidly in those early days of aviation, and hundreds of thousands of spectators came out to the races to see their stars in action! The Thompson Trophy...
Alright, listen up! You gotta sneak through the museum's security like a wiseguy, tip-toein' with your fingers, dodgin' them laser beams to grab as much art as you can. Can ya make it out with the loot before the clock runs out? In Cleptomano, you're hustlin' to snatch up all them paintings and relics in an art museum, usin' your fingers to finesse past...
They gazed at the large mountain of colorful blocks neatly stacked before them. The goal was simple: Climb to the highest level possible. Getting there was more challenging than originally thought. Only one climber will make it to the top. Will it be you? The Climbers: Family Edition retains the original gameplay of The Climbers with fewer components...
This is the second game of the Wave#2 of the Nano9games series. Clin9ic is an Hospital Building game that uses 9 cards, 9 cubes and 9 dice. Cards are used for: 4 Floor cards for your Clinic Building 3 Action cards to perform Actions 1 Care Planification Card 1 Track Card Dice are used to track several parameters and are never rolled the number of Patients...
Biohazard is the 8th expansion of Clinic Deluxe Edition. At the time of publication it was advertised as the final expansion, but was followed in 2024 by a 9th expansion: 6th Extension. “To conclude the Clinic: Deluxe Edition series, I wanted to focus on the disposal and recycling of all the refuse produced when patients are treated. This final, lone...
This is the second stupid and bad taste expansion for Clinic. Released with the 69th Blue Expansion, it must be taken with humour. It contains adult themes like Cosmetic Surgeries with your new Pop star meeples, Gynecologists and contraceptive pills, the new Obesity Institute. Discover the secret of Inside the Clinic with lustful doctors, lubricious...
This expansion is all about cynicism, stupidity, and childishness. You'll need to electrify the treatment rooms without electrocuting your patients, add lighting in front of your Clinic, and install a few Food Trucks to accommodate your staff's new eating habits. If that's not enough, you can even pay a few taxis and buses to bring you new fake patients...
This is the first stupid Clinic Deluxe Expansion with adult content. It must be taken with a big dose of humour. This expansion requires the base game and for some of the new modules, Clinic Deluxe: The Extension, as well It contains 6 new big modules, 98 new tiles, and 56 new Wooden Meeples! Visit the Sperm Bank, use the Condom Vending Machine, treat your...
Players take turn placing cubes of their color onto a common place area. Get enough cubes in a row to win. Both game modes are characterized by there being no board and no limit to how far the common structure might expand as pieces are placed. In mode A, players can only play flat onto the ground. They can expand the grid in any of 4 directions, but...
Crash Factor is a truly strategic pure balancing game played with calibrated weights. Players take turns in a race to be rid of their "fleet" of varied weights by playing them onto a balancing gameboard into risk-reward zones. Causing a crash or being unable to make a play during the game adds a dangerous penalty piece to the fleet. A concentric "Crash...