In SPARTA! command Athenians or Spartans in a battle to rule the Greek world. Achieve dominance and control valuable regions that grant unique benefits - be it the wealth of Sicily, the fleets of Corinth, or alliances with larger cities like Thebes or Syracuse to provide fresh recruits for battle. You might even rally the Persians and Macedonians to your...
This is a set of free rules to let you fight Gladiator Combat of Ancient Rome. Players can use paper chits or real miniatures (painted is better) for gladiators and then "move, roll and fight" until death. You can fight battles between 2 gladiators or you can create teams to face each other. The plays goes very well also with 4+ fighters. Free rules...
Smash your chains and fight for your liberty ! Taking the places of Spartacus (-73 to -71), Tryphon (-104 to -101) or Eunus (-139 to -132), during the three Servile Wars which shook the Roman Empire, defy the Roman Consuls (Crassus, Pompey and others) by liberating slaves, ravaging the countryside and pillaging cities in the heart of Italy. Recruit your...
Description from the publisher: The Spectre Inspectors is a 2-4 co-op, ages 10+ game where theres only ONE way to win but 5 ways to lose. Players are members of a secret society named the spectre inspectors, who's lives has been dedicated to demonology and spirituality. The aim of the game is to help a struggling hotel stay open by dispelling spectres from...
Speed Kings recreates the Thompson Trophy Cup races held in Cleveland, Ohio, during the early 1930s. In the game, each player represents a race team that fields one, two, or three race planes. Gameplay involves Speed Cards, Pilot Skills, and Race Plane Attributes. Dice play a minimal role. Speed Kings is a game of skill, calculated action, and careful...
Speed-Way is the reality board game of car racing. It is a game for 2 - 6 players, and Ages 8 - Adult. The race arena is set in a 28" by 19" game board with its graphic details showing: Track lanes, Spectators, Maintenance Pits, Ticket windows, Parking lots, Repair garages, Safety fences, Race Flags, Food stores, Restrooms, and other elements of a sport...
Spell Out! is an all-new word game from Next Dimension Games. Wordplay challenges meet area-control gameplay as 1-4 players race to claim words on the board before their opponents, blocking other players' moves on the way and claiming bonuses wherever possible. Choose your words wisely - the game depends on it! Play starts by revealing a challenge card...
Spell Saga is a unique story-driven solitaire card game that takes place in a post-apocalyptic world of fantasy. It contains themes of loss, identity & purpose. While tactical thinking and no small amount of skill are needed to advance through the game, Spell Saga encourage its players to explore, rather than win. In this manner, the game is meant to be...
The world's first tabletop novella! Way out West, in the coldest part of the Wintery Woods lived the ghosts of songs he never played anymore. Things must be remembered. Ghosts must never fade. Songs will keep you alive, now that the world has ended... Welcome to Spell Saga ~ realmwalker ~ the world's first tabletop novella! This is a one player solo-style...
Hidden deep in the Lexis Sea is the volcanic island of Spellandia. It’s a mythical landscape where its volcano spews letters and its islanders collect myriad words by navigating paths littered with these letters. Collecting words is the islanders’ sole occupation. Spellandia is the tabletop game of making words on a constantly changing, multi-dimensional...
An open-world adventure game with Slay the Spire inspired deck-building and Eldritch Horror exploration. The Void has awakened, tearing open rifts between distant worlds they now seeks to devour. To stop them, the greatest legends of each realm gathered. Spell Rift is a 1–5 player cooperative adventure game where iconic heroes clash against the Void. Build...
Telin's cruel blade has long been writing the history of Shaqua Maertis, the Empire of Elements. The peaceful people of the land came to terms with Telin's rule and dared not give voice to their sinister thoughts and unabated fears. And so long as they did not speak of those thoughts and fears in public, Telin's iron hand was kept at bay, his reach away...