The Silvis Woods are home to many small Critter vying to survive, and the constant threat of the expanding presence of the Predators of the Lobus and Vulporo families brings greater threats. Take an ever growing family of Critters and explore the diverse Silvis Woods all the while avoiding Predators and attempting to save as many of your family as you can...
Before the game starts, the players assign, in consultation, a rule to each Simbol (square, circle, triangle, cross, stripe). These rules can affect anything; the game, players, even the environment. The players build the board by placing tiles against the previously played tiles. Once the board is finished, each adds his hideout with his gate, his player...
A miniatures focused wargame with simple rules for space opera style armada versus armada combat, for any number of players. The game emphasizes and promotes players to make their own miniatures to represent their armadas, using any material they have available at any skill level. Players start the game by allocating a number of unit points to create an...
From the introduction: "S I N C is a game of strategy, devoid of any element of chance. It is a game in which two players match their strategic acumen by engaging two opposing fleets of symbolic warships. One fleet represents the Eastern Hemisphere and the other the Western Hemisphere." As the full name suggests, SINC is an obvious product of the Cold War...
You are the leader of a band of mercenaries funded by an employer to take control of a location and rid it of your employer's enemies.Your home is dud of a safe haven planet to which your ancestors fled from an unwinnable war. Turns out the planet's wildlife is more of a threat than the war was. Now most people are doing what they can to survive, while...
A boardgame inspired by the fantastic PC game Sins of a Solar Empire. The game is more or less in the same respect as the PC game. You build ships, research technology, and expand your empire through vast star systems, of which several may be used at once. Players will build massive fleets of varying ships and fight for control of the planets they need to...
On a dark night, the Kingdom of Nhekos met the wrath of The Dark Wizard and the Black Night, Sir Holland's greatest enemies. All of the kingdom's subjects have been captured and kept in a tower, a dreadful and threatening place. However, some bold heroes are not to be so easily defeated. By finding a breach in the dungeon, they will try to escape from the...
The task sounds simple: Push a few pieces forward to the finish line. But on the way there a few pitfalls... and already another piece has disappeared! In Sisyphos, players carefully and strategically move their pieces to try and earn the most points. To setup, place stones on the start area of the gameboard. Each player takes 3 cards from their stack to...
Two player game in which one player plays Sisyphos and tries to roll stones into the other player's corner, while the other player plays the mountain spirits that try to prevent Sisyphos from achieving his goal. Movement is limited to moving one square ahead in one of three directions. When a piece lands on an opponent's piece, the opponent's piece is...
Sitzkrieg is an expansion set for Axis and Allies which includes a new board sized 80 x 150 cm, an Excel based IPC-tracker, printable battleboards and a PDF based printable rules set. The set comes without plastic figurines, so you need at least any of the Axis and Allies games with all major powers present or spare parts from Xeno Games to have enough...
Directly from Wars Across the World videogame, this is the tabletop version! Fast play, light rules, strong decisions will take you to this Arab-Israelian war that changed the Middle East. The objective for both the players is to mantain the control of some key areas on the map in order to obtain Victory Points. The winning of battles also give VPs. At the...
Covering the 1814 campaign in a half sized magazine game. This game uses the same simplified card-driven system as Conquest of Shinshu from the same designer. The map covers the Eastern France from Sedan to Paris. The 110 counters includes leaders, strength points and markers. The game uses only 16 cards. The victory is basically determined by moral of...