"Rise and Decline of the Three Kingdoms" is a self-published wargame based on the Romance of the Three Kingdoms, a Chinese historical novel. Players control one Warlord in the end of the Han Dynasty. Many leaders do an important function as well as the story in the game. They appear and leave by the fate card. Turn order is decided by a chit-pull...
“Empire, long divided, must unite; long united, it must divide. Thus it has ever been.” - opening lines of Romance of the Three Kingdoms Gunshin: Three Kingdoms is a competitive or cooperative historic battle game for 2 to 6 players. Set in the miracle era of ancient China – Three Kingdoms – where battles were fought, power was seized, and heroes were...
In an effort to counter the growing number of uprisings, Emperor Xian of the Han Dynasty started granting regional power and military command to several lords around him. A number of these lords seized the opportunity and never gave back those privileges. As a result, Three Kingdoms arose, each vying for dominance in China. What no one of those Three...
First game in the Series: Rome at War (Avalanche Press) series. Tactical wargame of moderate complexity that focuses on Hannibal (Carthage) versus Rome. Units are rated for combat strength and morale. Rules cover cavalry, elephants, facing, assaults, missile fire, legion/phalanx movement, and recovery. Activation system for leaders. Generally need a 6 roll...
Second game in the Series: Rome at War (Avalanche Press) series. The last true Roman armies try to stave off invasions by Germans, Persians and Gauls between 357 and 378 AD. Includes the battles of Strasbourg (357 AD), Tigris (May, 363), Ctesiphon (May, 363), Megara (June, 363), Phrygia (June, 363), Sumere (June, 363), Nacolia (366), Argentum (376), Ad...