The world of Return to Dark Tower grows as new expeditions appear to tempt you for their rewards —and you’ll need them because torments can make foes and regions more terrifying to confront. Thankfully four new heroes also join the adventure to help you conquer the Dark Tower. Return to Dark Tower: Expeditions is a fully analog expansion that can be...
The game is set a long time in the future, in a galaxy far nearer than you would have expected. Mankind has been forced into an uncivilised part of space due to its own self destruction. Earth has become overcrowded, and the poor are being shipped to the far reaches of space, so that the rich can live in luxury. Despite all the odds, the earthlings have...
"Little islands are all large prisons" as the explorer Richard Burton noted. Once there, and under attack, there's not much one can do but fight it out. The Islands of the Damned twin game offering by designer Steven Cunliffe in ATO issue #43 takes a look at two of the most intense island battles of WW2, the first at Wake island and then at Peleliu, but in...
The game idea: Revanche is a game with two parts. Each player is once the aggressor and once the defender. The aggressor wins anyway, the question is only, in how many turns. The tactic of the defender is to postpone his defeat as long as possible, in order, when the opponent has to give him revenge, to defeat him now as aggressor in a lower amount of...
Rêves de Gloire ("Dreams of Glory") is a solitaire, strategic-level wargame of the Napoleonic Wars between 1805-14. The player takes the role of Napoleon Bonaparte, the newly self-crowned Emperor of France, determining French foreign and military policy, establishing Bonapartist dynasties in satellite states, and raising and leading French and allied...
"Revolution Road" presents the first two conflicts between Britain and her American colonials in 1775 which ignited the American Revolutionary War. Two complete games are included, BOSTON TO CONCORD and BUNKER HILL. These are fast, tense battles. Card driven, area movement, low counter density, quick play and simple to learn, all make REVOLUTION ROAD a...
Megavolt and Quackerjack are attempting to criminally chill out St. Canard. Only Darkwing Duck and Gosalyn can stop them! Rewind is played in a series of Rounds until a player has claimed Victory. During each Round, there are three Phases: Inspiration, Action, and Scoring. Inspiration Phase: Each Player plays one Inspiration Card from their hand and...
Play as Scrooge McDuck and the Nephews, or as Magica DeSpell and Flintheart Glomgold as the villainous duo breaks into McDuck Manor and compete for Scrooge’s Lucky Dime. Rewind is played in a series of Rounds until a Player has claimed Victory. During each Round, there are three Phases: Inspiration, Action, and Scoring. Inspiration Phase: Each Player plays...
Goliath and Elisa try to shut down the Steel Clan before Xantos can claim the Grimorum Arcanorum as they fight high above the city in a castle. Take Control of Castle Wyvern and the Data about the Gargoyles that Xanatos has stored there. Gain points by Controlling key locations of the castle and by having your team collect the Data Cards. Score 10 points...
Max and Goofy face off against Peter Pete and P.J. Pete in classic Goof Troop backyard competition! REWIND is played in a series of Rounds until a Player has claimed Victory. During each Round, there are three Phases: Inspiration, Action, and Scoring. Inspiration Phase: Each Player plays one Inspiration Card from their hand and gathers the indicated...