Possessions is a competitive strategy game where you play as ghosts with one hour to affect the mortal world and finish your unfinished business. The game begins with a tarot reading, during which you draft your goals. Some goals are completed during the game while others are only checked at the end of the game. You begin the game with 60 minutes of time....
A couple weeks ago my 11 year old daughter beat me in this in a typical last-minute cliff-hanger game. The game is so unpredictable - all the chances are 50% die rolls or coin tosses - it is ideal for solitaire play too. 8 half-month turns for U.S. or Japan to take and keep Henderson Field, Guadalcanal. 2 battleship, 2 cruiser - a 3rd for U.S. if/when 1 is...
VERY simple little diminuation of Murmansk Run: Arctic Convoys to Russia, triggered by the Norwegian film KONVOI to be released in the US as The Arctic Convoy. The star of the film, SS Hestmanden/Horseman exists, docked down at Norway's Merchant Sailors' Museum in Løvika near Kristiansand. Can be played solitaire by random contact/combat selection of the...
Potion-making: Path of Alchemist is an upgraded version of Potion-Making: School of magic. It has some new expanded mechanics making this game suitable for hardcore players and also offers a solo-mode. If needed — can be downgraded to Potion-Making: School of magic and even has a special board to make easier gameplay more comfortable. You still have your...
A mini-game from the oldschool French magazine Casus Belli (Issue 18 - Dec 1983). In the game, adventurers must seduce the Queen of the Kingdom of Passion and eliminate all others courtiers while controlling military patrols. The game is a mix between roleplaying games and boardgame as each player defines the seduction and discretion score for his...
Dragon Lords is a fantasy wargame where the players are each trying to win the country back from the power of the dragons. —user summary A rich, fertile country stretches between mountain ranges and a warm sea. In the river valleys, cities grew rich, meadows turned green, wheat fields filled with gold. Among the snow-capped peaks, proud clan warriors...
One of the elements of Diplomacy that makes it so unique is the writing of orders for your pieces and then the simultaneous resolution of the move for everyone. Power uses this same general concept, only minus all the devil-inspired backstabbing that makes Diplomacy what it is. In this game, players are given equal forces consisting of ships, planes and...
In Power City Arena you control a team of unique super heroes that fight for the control of Power City. All character have a unique ability that is always active and 2 super power that need energy to be used. Your goal will be to defeat other players' teams and be the last one standing on the board. You start the game with a 15 actions cards deck that...