Peace of the Aslan Kingdom is a Japanese doujin (fan-made) game that was produced for sale only at game shows in Japan, such as Tokyo Game Market. To get one you would place an order in advance, the game would be made and brought to the show for you to pick up. It was not for sale to the general public. This game is based on the anime series Area 88, and...
Peak Oil Profiteer is a standalone board game set in the Peak Oil universe. As the top executive of an oil corporation, you are sent to a war-torn nation that's got a lot of oil — and no one who can help sell it! That's where you come in: Your task is to make the most cash before corruption ruins the land. This card-driven tactical game features area...
From the box: A game with peanuts that bounce and elephants that pounce. It's a panicky contest where every peanut counts. It's an all family game from Tomy. The circus game with elephants any kid can tame. Tap your button and the peanuts begin to bounce. When a peanut stands up in the center ring, make your elephant pounce on it. But watch out for the...
Empires of Apocalypse part IV. The Pacific Theater of Operations in WWII. Pearl Harbor features the "China Incident", a limited war of Japan against China, which eventually develops into a full scale war. Step by step the diplomatic relations between Japan and the USA worsen. This first leads to diplomatic and economical pressure of the USA against Japan....
Control the ice, collect pebbles, and find love in this chilly area-control game of the heart for two to four players. Play cards to both win hands AND strategically outmaneuver your foes on the frozen tundra board. Will your clever play win you the love and pebbles needed for victory, or will you be pushed aside by a more worthy rival? How to Play On Your...
The Peides Curse: Earth is a strategic and tactical game in which players take on the role of heroes who are embarking on an audacious and dangerous rescue mission. They face the uncertainty of time travel that bring them to the future year of 2223 where they will join the Spirit and fight a tough battle to stop the power of Evil. In order to accomplish...
The water is dirty in the center of the lake complex. So, the fishes must find their way to the other lakes in the extremities of the lake complex. There, they will have pure water and a peaceful time. Each player controls a quantity of fishes. He must change the spaces on the board to create a way straight to a clean lake. As more tiles the way have, as...
Each player will lead a team of penguins through an icy passage to reach the other, colder, side. Each player must lead his 5 penguin pals to the opposing side of a 5x5 board. Each space may or may not contain an ice block, and penguins may only land on these blocks, but may swim across one iceless space. Players take turns in which they either move a...
Peninsula is a challenging and very strategic flip & write in which you are drawing the map of a fictional island. You draft symbols and draw them on adjacent hexes of your architect token, while offering symbols to your competitors to draw. Try to build an infrastructure, so your architect can move more efficiently over your map and stay flexible. Draw...
From Madrid's heart a sudden fire arose, As Spain rejected Joseph's foreign crown, Against Bonaparte’s rule came people's blows, With freedom sought, Empire Français broke down. With blade and musket, line and skirmish bold, The Spanish Regulars with courage fought, While Guerrilla bands in mountain folds, A slow constriction to invaders brought. Then...
Players control the East and the West factions. Either East or West can win by military or by magic forces. Armies of mounted and foot soldiers and fleets of ships contest victory by capturing key places. But even a military victory depends upon control of magic. As magic releases powers of earth, air, water, light, and fire, the wizards grow in strength...