An Action Challenge soccer game using standard rules of soccer and dexterity for ball movement. MICROStars SuperClub Football uses real soccer hero figures in their real kits to compete against each other in full-match soccer. You help your footballers to dribble, pass, shoot, and save in this action packed, miniatures soccer game. Additionally you can...
ICE's now-out-of-print CCG (they lost their license to produce Middle-Earth products in 1999). Players take the role of the Istari, or Wizards - most familiarly Gandalf, Saruman, and Radagast, but also Pallando and Alatar - in the struggle against Sauron in Middle-Earth. Each player competes to bring the greatest strength to bear against the Shadow...
Middle-earth: Dark Minions (MEDM), released in 1996, was the second expansion set for Middle-earth: The Wizards, the first basic set of MECCG. MEDM adds many powerful hazard cards including more Undead and introduces the agents - a subtle group of Sauron's servants, concentrating on intrigue and influence. The set also adds an underground network of site...
Middle East Smackdown is a 2-4 strategy board game set in the middle east. Players take control of the USA, Israel, Syria, Iran, Iraq and Lebanon for the final conflict in the middle east. Terrorism sponsored by Iran and Syria have pushed the US too far and now it is full scale war. The US and its allies are now out to conquer Iran and Syria completely....
"Middle Passage: Trade & Piracy in the Age of Sail" From the 1993 edition: Middle Passage brings these days of sea borne adventure to life as a board game which combines trade, piracy, and warfare into a challenging and enjoyable reminder of a bold and ruthless age. The rules of Middle Passage are simple and flexible, allowing a variety of scenarios and...
A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other. Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings...
MIDNIGHT: TIME OF THE MURDER! WELCOME TO A STORY-BASED CRIME INVESTIGATION GAME ON A CRUISE SHIP! Aboard the Majestic, the lifeless body of a passenger has been found in their luxury suite... You are attending a conference on board with other private detectives, and place a wager to reconstruct the circumstances of the alleged crime before the ship arrives...
The game includes a 5 3/4", 4 1/2", by 1 1/2" box that includes a 11" x 17" game map, 3 pages of rules, 55 cut-out U.S. counters, 63 cut-out Japanese counters, 18 flag markers, and a D10. The game is a type of expansion for Axis and Allies, but it might be possible to use this with other games too. An alternative scenario simulates the battle as if the...
Duel of Champions is strategy card game set in the fantastic Might and Magic universe, where six factions fight for power. The game goal is to bring your opponent's life total to 0. You do so by deploying Creatures, Buildings, casting Spells or using Fortunes and Events in your favor. You also need to choose a hero - champion that will lead your army into...
Issue game of Wargame Japanese History #17. Campaign level wargame for the Ikko-shu uprising in the Mikawa province during the Japanese Sengoku Period. Mikawa is the home province of Tokugawa Ieyasu, the first Tokugawa shogun. http://en.wikipedia.org/wiki/Battle_of_Azukizaka_(1564) Story of the Mikawa Province, the Rioting record of Mikawa Province is a...
The game is played on two maps, the tactical map and the strategical map, on which the fleets of space ships belonging to the Empire and the invading Aliens move. The "Zoom" effect of having two maps makes it possible to carry out each conflict between fleets as a little space battles each of which is a game in itself. Parts of the game: -Rigid, plastic...