"Middle Passage: Trade & Piracy in the Age of Sail" From the 1993 edition: Middle Passage brings these days of sea borne adventure to life as a board game which combines trade, piracy, and warfare into a challenging and enjoyable reminder of a bold and ruthless age. The rules of Middle Passage are simple and flexible, allowing a variety of scenarios and...
A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other. Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings...
MIDNIGHT: TIME OF THE MURDER! WELCOME TO A STORY-BASED CRIME INVESTIGATION GAME ON A CRUISE SHIP! Aboard the Majestic, the lifeless body of a passenger has been found in their luxury suite... You are attending a conference on board with other private detectives, and place a wager to reconstruct the circumstances of the alleged crime before the ship arrives...
The game includes a 5 3/4", 4 1/2", by 1 1/2" box that includes a 11" x 17" game map, 3 pages of rules, 55 cut-out U.S. counters, 63 cut-out Japanese counters, 18 flag markers, and a D10. The game is a type of expansion for Axis and Allies, but it might be possible to use this with other games too. An alternative scenario simulates the battle as if the...
Duel of Champions is strategy card game set in the fantastic Might and Magic universe, where six factions fight for power. The game goal is to bring your opponent's life total to 0. You do so by deploying Creatures, Buildings, casting Spells or using Fortunes and Events in your favor. You also need to choose a hero - champion that will lead your army into...
Issue game of Wargame Japanese History #17. Campaign level wargame for the Ikko-shu uprising in the Mikawa province during the Japanese Sengoku Period. Mikawa is the home province of Tokugawa Ieyasu, the first Tokugawa shogun. http://en.wikipedia.org/wiki/Battle_of_Azukizaka_(1564) Story of the Mikawa Province, the Rioting record of Mikawa Province is a...
The game is played on two maps, the tactical map and the strategical map, on which the fleets of space ships belonging to the Empire and the invading Aliens move. The "Zoom" effect of having two maps makes it possible to carry out each conflict between fleets as a little space battles each of which is a game in itself. Parts of the game: -Rigid, plastic...
About the Game M.I.N.D is a tactical strategy board game set in a sci-fi setting in which players are in control of a colony and have to manage and expand it while facing different crisis and invaders. M.I.N.D can be played solo or in two players, but also with up to four players with the help of an extra copy. The goal is to build your colony and complete...
Mindmeld was published in the British roleplaying magazine Imagine (Issue 26 - May 1985). User Description Mindmeld is about psionic warfare, it can be played as a solitaire game or by two players. Equipment is a set of counters which is either a creature or a weapon, a hex game board (all published as a four page pull out) and you also need some dice. The...
From their website Mindstalkers is a skirmish wargame. The game starts in the distant future of mankind, but the actual action will be set in various historical ages. The first line of miniatures and rule sets (in production right now and named "Mission: Middle Ages") regards the Italian Middle Ages (14th - 15th centuries). The following rule sets will be...
The game is set in a coal mine, where two miners are working. The miners know that in the mine there are many gold nugget and want to find out them before going out. They are at the center of the mine and to reach the exit have to choose between 8 galleries. Each gallery is composed of seven covered cards that hide landslides, deep holes, flooding, free...