Lincoln's War uses the same grid based system as the "Square Bashing" World War One rules, where the play surface is subdivided into 1 foot (30 cm) squares. Units advance from square to square coming into conflict when they wish to advance into one of the opponent's square. The game is designed for a 6' x 4' table. Terrain is abstracted; the individual...
This is a game detailing the Persian Gulf War fought in the early 1990's. Many of the mechanics are similar to that of one of TSR's other wargames (Red Storm Rising) so players of that game can rather easily go to this game. Two versions of this game are played. With less than 5 players, the game is a "Basic Game" where military might is what wins the...
Lines of Battle: Quatre Bras 1815 covers one of the last battles of the Napoleonic wars. In 1815, Napoleon ordered Marshall Ney to capture the critical crossroads of Quatre Bras in order to keep the Allied army away from linking up with the Prussian army. Fortunately for the Allies, the Dutch had disobeyed orders and posted a strengthened division at the...
Publisher's ad copy: "This game from designer Arrigo Velicogna recreates the Malayan Campaign in WWII. A motley assortment of Indians, Australians, and Brits are trying to hold Singapore and Malaya against the Imperial Japanese war machine. Clever fatigue rules simulate the mounting exhaustion and dread. Nuanced air rules-- that's right, baby!, Air...
This is an updated standalone version of the original game, which appeared in Yaah! Magazine issue 6. Lion of Malaya is an operational level game covering the Japanese invasion of Malaya and the advance to Singapore between December 1941 and February 1942. It is a two-player simulation. One player controls the Imperial Japanese Army (and some Navy units)...
Little Adventures is a fast-paced dynamic print-and-play dungeon crawler that fits entirely on a single sheet of paper, yet delivers all the heroics, danger, and treasure-hunting excitement of a full-sized quest. Use the online configurator to create your own dungeons, heroes with special abilities, and cunning enemies, or jump straight in with ready-made...
Travel back to New York's golden age of gangsters, where you get to take on the role of a crime boss in 1950's Little Italy. Make your rounds about town as you pick up money from different buildings, but watch out for the "heat"! Each crime boss shares control of two cars, each with a different opponent. Drive through the streets, timing it right to...
Little Lords is a strategic territory-claiming board game where players lead their woodland civilizations in a battle for dominance. Using resource collection, tactical staking, and unique player abilities, you must expand your territory while fending off rival civilizations through attacks, stealing, and even charming their meeples to your side. With...
The Little War is a wargame for two players exploring the short but spirited border conflict between Slovakia and Hungary in March, 1939. The action begins on March 23, 1939. The time covered by an entire game may represent 8-12 days, depending on events within the game. The game lasts 7 turns. In general terms, both players will draw a number of cards...
Ancient Chinese game dating back to at least 400BC or perhaps even as far back as 700 BC. The game maybe connected to the later Xiangqi, Nyout and some race games like Ashtapada, representing cosmological and religious patterns, used also for divination. The rules are forgotten, but many pictures and artifacts, even records of single divinations made with...
Do you want to sow conspiracy or stop it in its tracks? Lizards and Lies is a 2v2 (or 1v1) battler that lets you play with the push and pull of conspiracy theory moving through social media. Play as one of four characters and use unique abilities and cards to influence the network. Platform Moderators and Educators face off against Edgelords and Conspiracy...
Che noia, essere un invicibile drago. Nessuno osa più entrare nella stanza del tesoro, e non basta il luccichio delle monete per divertirsi. Cosi il drago decide di lanciare la sfida: lascerà passare il migliore. Ed ecco il tortuoso sotterraneo riempirsi di eroi, principesse, maghi, nani, impostori e presenze invisibili. Ma occorre fare presto, prima che...