By the close of 1805 the Third Coalition, which had been orchestrated by William Pitt, was in tatters following their catastrophic defeat at Austerlitz. However, in late 1805 a tiny Anglo-Russian army, sent by Pitt and paid for by the British government, disembarks in the Bay of Naples to support Ferdinand IV, King of the Two Sicilies. This army, commanded...
The third and forth campaigns in our Limits of Glory series are two games in one box. Each game is designed to be a stand-alone shorter game, playable in approximately one hour. The games use the same unique Limits of Glory system, with the same Event clock and Combat system but on a smaller scale. One game covers the campaign in 1808 by the Neapolitans...
December 1796. Wolfe Tone stands on the deck of the Indomptable staring at the coastline of Ireland dancing about as his ship swayed and lurched in the storm. This game examines the influence of luck and skill on the timing of events during the following two years of upheaval throughout Ireland. In Wolfe Tone's Rebellion you take the role of either the...
Lincoln's War uses the same grid based system as the "Square Bashing" World War One rules, where the play surface is subdivided into 1 foot (30 cm) squares. Units advance from square to square coming into conflict when they wish to advance into one of the opponent's square. The game is designed for a 6' x 4' table. Terrain is abstracted; the individual...
This is a game detailing the Persian Gulf War fought in the early 1990's. Many of the mechanics are similar to that of one of TSR's other wargames (Red Storm Rising) so players of that game can rather easily go to this game. Two versions of this game are played. With less than 5 players, the game is a "Basic Game" where military might is what wins the...
Lines of Battle: Quatre Bras 1815 covers one of the last battles of the Napoleonic wars. In 1815, Napoleon ordered Marshall Ney to capture the critical crossroads of Quatre Bras in order to keep the Allied army away from linking up with the Prussian army. Fortunately for the Allies, the Dutch had disobeyed orders and posted a strengthened division at the...
Publisher's ad copy: "This game from designer Arrigo Velicogna recreates the Malayan Campaign in WWII. A motley assortment of Indians, Australians, and Brits are trying to hold Singapore and Malaya against the Imperial Japanese war machine. Clever fatigue rules simulate the mounting exhaustion and dread. Nuanced air rules-- that's right, baby!, Air...
This is an updated standalone version of the original game, which appeared in Yaah! Magazine issue 6. Lion of Malaya is an operational level game covering the Japanese invasion of Malaya and the advance to Singapore between December 1941 and February 1942. It is a two-player simulation. One player controls the Imperial Japanese Army (and some Navy units)...
Little Adventures is a fast-paced dynamic print-and-play dungeon crawler that fits entirely on a single sheet of paper, yet delivers all the heroics, danger, and treasure-hunting excitement of a full-sized quest. Use the online configurator to create your own dungeons, heroes with special abilities, and cunning enemies, or jump straight in with ready-made...
Travel back to New York's golden age of gangsters, where you get to take on the role of a crime boss in 1950's Little Italy. Make your rounds about town as you pick up money from different buildings, but watch out for the "heat"! Each crime boss shares control of two cars, each with a different opponent. Drive through the streets, timing it right to...
Little Lords is a strategic territory-claiming board game where players lead their woodland civilizations in a battle for dominance. Using resource collection, tactical staking, and unique player abilities, you must expand your territory while fending off rival civilizations through attacks, stealing, and even charming their meeples to your side. With...
The Little War is a wargame for two players exploring the short but spirited border conflict between Slovakia and Hungary in March, 1939. The action begins on March 23, 1939. The time covered by an entire game may represent 8-12 days, depending on events within the game. The game lasts 7 turns. In general terms, both players will draw a number of cards...