BACKGROUND: Kinghts of Arthur is an adventure game where the players assume the role of a Heroic Knights in the age of King Arthur. The Player Knights are young, eager Knights anxious to prove themselves in order to become a Knight of the Round Table. In order to accomplish this, the Player Knights must seek out adventures and quests to improve their...
About the Game Between the time of the great collapse of the Old Kingdom and the rise of the Federation,Arxlandia was ruled by The Knights. The Knights were the warlords whom held power over the four lands of Arxlandia. Constantly at war over territory, The Knights soon grew weary of rebuilding their Knightdoms and decided to take their battles to the...
Knights of Camelot ranks right alongside Divine Right; it is an early TSR game brimming with flavour. The players are freshly knighted and wander the Arthurian realm looking for damsels in distress, brigands, monsters, other knights to joust with, etc. The game uses a random table generation driver that can lead to an enormous variety of encounters. I...
An area movement wargame on the conflict between the Takeda and Uesugi clans in Shinano province (Japan) during the 1541-1570 period. Contents: 132 counters 1 map NB: 甲越 (Koetsu) 川中嶋 (Nakajima) 軍記 (Gunki) was a book published in 1850 depicting the Takeda Shingen and Uesugi Kenshin fight....
Game Contents: Customizable game board, 1 Bag of Bumpers, 1 Bag of plastic rivets to hold the bumpers in place, 4 Plastic Monster on a roller base - including Godzilla, Mechanized Godzilla, Mothra,& Three Headed Hydra, 2 Skyscrapers, 2 Train Cars, two shooters (one red and one blue) and the instructions - all in Japanese. The Board is set up in a maze...
KONTER ("Counter") is a dice-handball game with tactics, fast pace and team spirit – for 2 dice-handball game players, 10 years and up. The sport of (European) handball is characterized by quick moves and a lot of goals. KONTER has been inspired by this; with its specific game course, it creates a similar feel of play. On his turn, the active player rolls...
Korea Solitaire covers the first year of the war. Three types of naval units: gunfire, transport, amphibs. Amphibious invasion have to be planned two turns in advance. Air units represent two groups each: tactical air, B-29s, F-86s, airlift. Communist airpower is represented by an AA track (interceptors+flak) which "fires" at UN Command air. You can knock...