217,453,883 years, seven months and 26 days before our time, the first dinosaurs left their home in the sea and climbed onto the land. The ever-changing climate was their first adversary, forcing them to remain constantly on the move. But weather was not their only problem. In order to survive and flourish, they had to evolve, and to do it quickly! In Evo...
Summary and goal of the game Two or four players compete in a shared, cross-shaped board, formed by a central part 8x8 square and four 8x2 “arms”, attached on each side of the 8x8 square. The object for each player is to capture an adversary Castle, an immobile piece of its own color on one of the 4 arms of the board (facing for two players). To achieve...
In Evo, you play a nomadic people in symbiosis with a primitive reptilian species. You travel the wild open spaces of Kumgath with your mounts, you will use your knowledge of biology to help them adapt and succeed against both the hostile and changing climate and other competing species. Players will earn mutation points during the course of the game. The...
The history of mankind is just starting. First antecedents of man are entering the scene full of wild prehistoric plants and bizarre creatures. You are one of them, a leader of a large group of anthropoids. A mysterious force of evolution makes you grow, multi-play and evolve at surprisingly high speed. For a quick evolution you need a lot of meat so you...
Ex illis is a miniature wargame set in a pseudo-historic fantasy world populated by the historic figures from the 13th century, while also incorporating mythological and biblical figures from medieval Europe. Angels, demons, witches, faeries and imps fight alongside different human factions for the dominance over Europe — or to strengthen the evil grip of...
In this abstract strategy game you win by either bringing a special neutral unit called the Ex*Pion in your base by pushing it step by step with your own units, or by capturing all of your opponents' unit. You capture your opponents' units by enclosing them with your own units. The Ex*Pion being a neutral unit, it can be used to capture units, but cannot...
Excalibur, a Diplomacy variant, was written and illustrated (map) by Kenneth Clark and published in War Bulletin (Issue 51 - Nov 1973), a "DipZine". Excalibur relies on the normal 1971 rules for most aspects of play. Specific differences include an established order of precedence for retreat order (for units without a valid retreat order); off-board supply...
Fast paced leveling up card game. Turn your secret identities into their Superhero or Villain counterparts as you race your opponents to the finish line on the BATTLEGROUND. The Battleground is made of two rows with seven zones within them. The top zones are where you'll set down your protagonists, starting on the Neutral Zone and it's up to you to get...
Description from the publisher: The expansion increases the range of available choices during the Development Stage. The Defenders and the Attacker gain access to 6 new Constructions - overlays for the City and the Camp areas. The Constructions cannot be built freely - they are grouped in pairs among which players can only choose one option. Finishing it...
Exit Strategy is a 2-6 player maze-making game. Make for the opposite corner, while blocking your friends with your walls! How To Play: Exit Strategy is played on a hex board, with a different color on each corner. On each turn you can either move your character 1 space or place a wall anywhere on the board to block off two edges. The goal is to try and...
Based on the popular Cartoon Series, game components consist of the following: 15-by-15 inches Mounted Colorful Map Board; RULES sheet folded in half; a Set of Color Markers; 4-Mover Stands; 4-DICE-(2-Mover, 2-Battle); 2-Colorful "Shields"; a Set of Stickers to apply to the DICE and Mover Stands; a Set of EXO-Squad Character Cards. After assembling the...