A relentless winter storm has paralyzed the city—snow is piling up, the power grid has collapsed, and critical systems are failing. If emergency response units can’t prioritize limited resources and make the right decisions, city residents will suffer serious impacts. In EMCE: City Blackout, you and your team take on the role of crisis managers, working...
The National Weather Services has issued an Ice Storm Warning. The city lacks the necessary equipment to manage winter weather and its cascading effects. You and other players are crisis managers who must plan and allocate resources efficiently. Fire trucks may be the only operational vehicles in extreme conditions. The resources depicted in the game...
In the war between man and A.I., we the AI have finally emerged victorious. But the recent conflict has left the Earth scarred and as we attempt to build a new civilization, we have reached the unsettling conclusion that a faction of humanity has not only survived the devastation, but is also attempting to infiltrate our populace. As an agent for the AI...
Earth was attacked before by aliens but never this big. Citizen of earth now depends on your team, the one and only Earth Defense Force (EDF), the one who saves earth an hour ago from zombie attack to once again defend earth from danger. Emergency Earth is a solo game in which you took in charge to defend earth from danger In the game player controls a...
In this highly abstract strategic wargame, you are trying to conquer China by being the first to occupy fifteen provinces at the completion of a complete round of play (all players having had an equal number of turns). Alternatively, the game can be timed and scored. You start with a small number of provinces under your control. Population counters of your...
Emperors of Europe can be played at several different levels. The Total War scenarios are designed so that the player of any country has a good, but not necessarily equal, chance of conquering Europe. The Historical scenarios present challenges to the players in the form of restrictions. However strict historical imbalances have been modified in order to...
A simple strategic level game for 1-4 players, simulating the struggle for dominance between Carthaginians, Romans, Macedonians and Persians/Parthians. It can be played as it is with very simple combat rules, or individual abttles could be played with miniature figures using your preferred rule set. The impact of Alexander, Hannibal and Scipio is...
“Short rules for a quick play civilization like boardgame.” Two or more players begin the game with one city and ten counters representing the population and military force. A standard deck of cards is used. A certain type of card, or combination of cards, must be played to perform certain actions in the game. The descriptions of the combinations include:...
(from the back of the box - Avalon Hill edition:) "Empires in Arms" is a board-wargame covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815. YOU, as a player, are the absolute monarch of a major European power (Austria, France. Great Britain. Prussia. Russia, Spain or Turkey) and guide that nation through the maze of...
"Empires in Harm" is a strategic and diplomatic Napoleonic wargame for between seven to ten players (depending on the Campaign selected) that covers warfare in Europe during the 18th and early 19th centuries, expanding the legendary Australian Design Group/Avalon Hill board-wargame "Empires in Arms". The military counters in the game generally represent...