Decklaration of War: Trench Shock is a World War I themed game where two players deploy troops, weapons, build fortifications, and strategize to defeat their opponent. Victory is reached in one of two ways: by eliminating all the opponent's troops and weapons in No Man's Land. Or destroying all fortifications and soldiers in the opponent's trench. A Round...
In this game two armies clash and the only thing that will discourage them is the fact of losing their king in battle. All the king’s men will fight to death for him, regardless of the fact that even the king is a fierce fighter. This last battle takes place in a very strange land, long tunnels that are always changing to confuse anyone that wanders in...
(from the game) THE OIL IS RUNNING OUT! The days of easy drilling are long gone and oil companies are searching in ever deeper, riskier and more fragile places just to secure our daily fixx of capitalist cog-grease. The battle is on to protect these areas from the next 'Deepwater Horizon' and with a couple of dice, a few coins and a friend, you can...
Russian board game. Based on the trilogy of the science fiction writer Lukyanenko. Players represent hackers. They serially hack protective programs in the field. If a line of programs comes to an end with a server, the hacker can try to crack it. For this purpose hackers use anti-viruses and fighting programs.Also in the field there are viruses which...
In this future scenario, you play a hunter trying to bring his/her quota of mutant deer back to the Fish & Game Bureau first. Players alternate moving their hunter pawn and a random deer pawn. Cards are drawn depending on certain movement rolls that aid or hinder players. When moving deer, players can move them toward their hunter, away from other hunters...
A board game originally published in Games Workshop's White Dwarf magazine (2014 issue #14 of White Dwarf) The Defence of Athel Loren is a simple minigame that uses a Treeman and five Warhammer warriors who seek to despoil the home of the Wood Elves. There are two players in this game, the Defender and the Despoiler. The object of the game is for the...
Get the game at wargame vault:https://www.wargamevault.com/product/386322/Defending-Ruins-Pavlovs-house?fbclid=IwAR2TX18VDh3WD2Txc1Zn8ZwAexKyW3EfM0YUggDlRrqdjCJFSuowYVDZKAY This is a single player Roll And Write mechanics game with a minimum duration of 20 minutes. The German invasion of Stalingrad absorbed a great deal of military and human material for...
What if the Japanese had landed at Midway? A Defiant Stand is a hypothetical game exploring what might have happened if the Japanese won the naval battle of Midway and carried out their plans to invade the islands. Ziplock game, includes 11*17 mapsheet with rules, and 5/8" counters. Players will need a standard deck of playing cards and one six-sided die...
A party word game. Contents: Over 1200 Definition cards 1 Board 26 Alpha-pieces 4 blank pieces Good Word Cards Bad Word Cards Descriptions from the box and rules: "Word for word, we think you'll find DEFINITIONS(TM) more fun than any other pursuit." "An adult word game for 2 or more players." Players attempt to move to the Dictionary space on a square...
In the early morning hours of March 6, 1836, after a thirteen-day siege, the besieging Mexican army surrounding San Antonio, Texas, launched a surprise attack upon the presidio of the Alamo, which was defended by U.S., Texan and Tejano volunteer militia units. The cheering Mexican soldiers, along with the accompanying bugle call of the “Deguello”, soon...
It's the end of the Roman Empire: barbarians at the gates, rebels inside the empire, fighting in the senate. Will you be able to avoid fate, or will Rome be destroyed? Delenda Roma is a single player board game when you try to stop the inevitability of the history. At the start of the game player get a limited amount of gold and armies to be placed on...
BIKE DELIVERY: A game of dice collecting and strategy SET UP Dice must be placed one by one on the 12 available squares of the first half of the board (the first 3 columns). Then the players dispute the die who starts the game. Whoever is first has the right to choose the exit point before others, but whoever makes the first move is the player who came in...