Cradle of Civilization is a 2-7 player game which blends Diplomatic, Military, and Economic mechanisms to produce an exciting game system for both the casual gamer and the experienced hobbyist. Players control the destinies of the world's major cultures from 800 B.C. onwards. Each turn lasts 100 years, with players controlling the Armies and Economies of...
Craters of Tharsis is a two-player boardgame published in Buck Rogers magazine #3. It is based, in part, on the novel Hammer of Mars (also published by TSR). One player takes the role of the NEO freedom fighters, the other plays the omnipresent RAM. The game includes a mapsheet of the area (where the battles for Mars take place), 6 pages of rules (covering...
Crave is a social psychology game, with only verbal components. Crave is played by creating the need of some tangible object in another Crave-player's mind, enough so that they physically leave the current room and travel to some destination to obtain said object. They cannot be tasked with retrieval and cannot be forced to go. The idea is that you can...
Description from the publisher: Crazy Robot Factory is an abstract/puzzle solving/token placement solitaire/co-op game where you are the owner of a new robot parts factory and you've arrived to find out that the robots who setup the main factory floor must have had a glitch and placed the robot assemblers and conveyor belts randomly across the factory...
This game is a tennis simulation that can be played by 2 or 4 players. The goal is to exhaust your opponent without getting too tired yourself. Moving and shooting the ball costs energy points, if you get to 0, you loose the point. Two modes are permitted by the game, simulation or crazy. The first one corresponds to a classic tennis match, the second one...
The Crazy War is a game for two players only. The history is going wrong! Assassins have to kill the robots; janissaries are fighting against scientists; arrows versus missiles. It seems normal, but it is middle ages! Control your armies, make your own plan, and lead your troops to victory! Players have to control their troops and occupy 8 spaces on the...
The Creature That Ate Sheboygan is a fabulous game where one gets to "wreak havoc with the monster of your choice". You design a monster (Godzilla, Mothra, The Really Big Slug, etc.) and then try to destroy as much of Sheboygan as possible; the opponent scrambles civilians out of the way, then sends in the police and eventually the Army. Great fun! Spawned...
Vae Victis issue 22. This game covers the German airborne invasion of Crete, and provides both two-player and solitaire rules. This game has some of Vae Victis's more complicated rules governing combat, but the rules still clock in at just over six pages. The scale of the game is relatively small, with turns representing eight hours and counters...
The Battle of Crete was a turning point. The Germans, shocked by their heavy losses, limited the use of their paratroopers to conventional infantry roles. In contrast, the Allies, recognizing the potential of these troops, integrated them into their airborne forces for future operations like Overlord or Market Garden. In this wargame, you’ll face critical...