Bloodrush is a quirky survival game from Fitz&Pops Tabletops featuring tile placement, resource management, and push-your-luck mechanisms where vampires hunt for humans in a Far West frontier town. Players strategically place human tiles during setup, then navigate the board using blood as both currency and life force while managing an autonomous mosquito...
The throne has remained vacant for far too long, demons assault the city, and the people have become desperate. You have travelled far to arrive in the city of Bloodstone. The desperate situation in the city has forced the Council to reach out to the powerful Demigods in hopes of finding a new ruler. You have five days to gain the favour of the council and...
(From the game rules:) A Bloody Business: the Battle for Hue, Tet 1968 covers the attack on the old Imperial capital of Hue by forces of the North Vietnamese Army and South Vietnamese insurgents of the National Liberation Front during the Tet Offensive. The Communist forces hoped a popular uprising by the "oppressed" people in South Vietnam would lead to a...
An LPS bonus mini-game, Bloody Hunlikely! is a solitaire treatment of Attila the Hun's Western Campaigns of 452 and 453 AD. The player attempts to subjugate and pillage the Frankish part of Europe. The player's objective is to accumulate as many Talents as possible before his armies run out of steam. The board is a single sheet of paper and components...
In June, 1812, Napoleon invaded Russia with over 500,000 troops, not so much to "conquer" anything but really intending to fight on big battle (like Austerlitz) and then dictate terms. Unfortunately, the Russian armies did not comply. He finally got a big battle at Smolensk, which could be called a French victory...except the Russian armies just retreated...
June 15th 1983: NATO fights the fight it was created for and the fate of the Free World hangs in the balance! Will the Blue Water Navy deliver the convoys desperately needed in Europe or will the Red Banner Northern Fleet smash them at sea, allowing the Red army to steamroller Western Europe? Blue Water Navy covers the war at sea, air, close-ashore and...
June 1983 – world war III has begun. F-14 Tomcats and F-4 Phantoms roar off the carrier decks looking for Soviet Backfire and Badger bombers while underwater Victor and Sturgeon submarines duel. In the merchant lanes, loaded tankers make their way from the US to Japan, stalked by submarines and the Soviet fleet. Somewhere in Hawaii, a Soviet spy transmits...
Blueprint is the obscure boardgame version of the only somewhat less obscure video-game from the early 1980s. Movement is determined by flicking a disc along a track, and moving based upon it's final position. Players must collect the pieces to build a machine, while disposing of any bombs they happen upon. Once the machine is built, it fires one shot at a...
BN1: Escape From The Lanes is the first bagged mini-game from Bedsit Games. Designed to be quick to play, easy to set up and highly portable, it comes as a fold-over A3 sheet containing the board and the rules, contained inside a resealable polythene bag along with all the playing pieces, tokens and dice required. 2-4 players must race to get all 4 of...
Battle of Kosovo is a fast, simple and dynamic card game in which two players command Serbian and Ottoman units in the famous battle on Vidovdan in 1389. The units are represented by cards and players move them around the table to wage battle. It lasts about 30 minutes and can be played by those aged 10 and over. One player leads Lazar and the most famous...
Boar Hunt:The Dark Ages Game is a game that appears simple at first glance because there are only 9 spots on the board and 8 playing pieces which all remain on the board during the game after they've been placed. Boar Hunt has two teams of 3 Dark Ages "Hunters" and a "Wild Boar". One player plays the red set and the other plays the white set. The object of...
SF wargame in which a human colony ship and a robotic "DESTRUCTOR" cruiser have disabled one another in a firefight, and the player has 14 turns to infiltrate the cruiser with a crew of human soldiers and destroy either its Command Computer or all Repair robots. (If the player fails to accomplish this, the cruiser is presumed to have been successfully...