Evil & Good is a two players game where each player represent a divinity ancient God. In the game the players can see the progress of a civilization from prehistoric to modern times. This civilization evolutions by automatic system (know by players) and the Gods (players) interact with the fate and future of this civilization using cards. Each player has a...
Players take the roll of stall holders at Expo, a comic book and media show, moving around the board collecting resources in order to serve the customers and get their money. The player with the most money at the end of three days is the winner. Players can move anywhere they choose on the board but the player in last place always moves next, so it is...
Falcon Ace is a highly detailed tactical solitaire game simulating modern air combat with the F-16 'Fighting Falcon'. Players may choose to play a single battle, play a full mission with multiple waypoints, battle for control of a portion of a country, or play a full-scale war that may last weeks! You will select your air, ground, and pod armament before...
2 or 4 players can play the game in 5 grades of difficulty. On a board with 7 x 7 squares each player has a number of meeples in a starting line. The object is to get to the other side. The specal effect of "Fantom electronic" is the "Fantom field" - a special "hidden" space which is wandering around. This movement is done by the small computer-unit at the...
Flat Cat Parker Brothers. 1978. A children's game for ages 6-12. In this game, there are four tracks leading up toward Bowser's doghouse. Players (cats) move up the tracks toward the doghouse in order to get to the canary nesting on the top of the doghouse. For every space a cat moves, he/she must turn the chimney of the doghouse. Turn too many times, and...
October 1941: After the initial success against the Russian "Bear" in the summer of 1941 the German advance slowed down. Hitler advised the commander of the 17th Army, General Erich von Manstein, to take the Crimean Peninsula and the important port of Sevastopol before the winter weather would set in. After a quick successful campaign with the final...
Game of Tones is a set of fourteen different music games designed to play with tonalities, chords, measures, key signatures, notes on the pentagram and even the location of the notes on a guitar neck. These multiple games can be played at different levels, depending on the musical knowledge of the players. The deck consists of 52 cards representing musical...
During the summer of 1863, in the aftermath of the Gettysburg and Vicksburg campaigns, battles on land and sea were fought over control of the birthplace of the Confederacy, Charleston, South Carolina. A Union victory here would send an unmistakable signal to the states in rebellion as well as the rest of the world that the Confederacy’s cause was lost and...
Description from the publisher: Geopolitics Boardgame is a game of geopolitical dispute where the newly emerging World Order Cold War and bipolarity, presents a scenario of unimultipolarity, in which a single superpower interacts with significant regional powers (which tend to oppose the main power), and With numerous secondary powers (which, in general...