Conflict of Alliances: Warring States (纵横战国) is a two player game about diplomacy and warfare in period of the Warring States in ancient China. The game begins in the year 312 BC, when state of Qin (秦国)had just become the most powerful state in China. The strategy of Qin is to unite the States in “horizontal alliance”(连横)and to conquer the States in...
Published in Battles Magazine #2. COUNTER-ATTACK! ARRAS depicts the historical events that took place during the battle of Arras on May 21st, 1940. The game features the attempt by the British and the French to stop the advance of Rommel's 7th Panzer Division. Game mechanics feature area movement, using a modified version of the system that began with...
"A critical moment came just as my forces reached the Channel. It was caused by a British counter-stroke southwards from Arras on 21 May. For a short time it was feared the panzer divisions would be cut off before the infantry divisions could come up to support them. None of the french counter-attacks carried the threat of this one." - Von Rundstedt...
CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term...
21 scenarios (from 1941 to 1945) to use with the CROSSFIRE rules, or with any other set of rules for WWII miniatures at squad level. It includes also new special rules for night fighting, new terrain types, bogging down of vehicles, indirect fire on vehicles, direct fire mortars and the "timing clock" (a mechanic to vary the intensity and pace of a...
Czech Legion is a simulation of the operations of the Czech Legion in Russia, from May to December 1918. In this game, the player must secure control of most of Siberia, an escape route for the Czech Legion, as well as various other missions such as rescuing the Czar’s family or capturing the gold reserves of the Russian State. —description from the...
Rudder’s Line is an AREA MOVEMENT game that simulates The Battle of Normandy, specifically the landing of the 2nd Ranger Battalion at Point du Hoc on D-Day, 6 June 1944. Players take the sides of the German 726th Infantry Regiment or elite US Army Rangers of the 2nd Ranger Battalion. Following an unprecedented invasion by landing and cliff-scaling in the...
A self-published game that shares components with Aras An Uachtaran, with both games being themed to Irish politics. From a review by Stuart Dagger in Sumo Magazine: This is a 4 hour game, with each player taking the part of one of the groupings in the Irish parliament. Play is split into 15 rounds, in each of which players campaign and fight elections....
From the box: A near-future tactical combat simulation for two players or teams. One player controls the agents of the People for a Unified Tomorrow (PUNT), attempting to destroy the Armageddon Device and escape Talobar Technologies alive. The other team controls the Talobar CorpGuard security forces, using whatever means necessary to stop the agents....
(from the rules:) Days of Decision (DOD) is Australian Design Groups' strategic level game of the politics and conflict leading up to the Second World War. Two to seven players each manage the economics and conduct the political and military operations of one or more of the Major Powers involved. Days of Decision consists of 2 games in 1. The standard...
Days of Decision II is a strategic level game about the politics and conflicts that created the Second World War. The period covered is 1936-46, and the players can make (or choose not to make) many of the decisions that led to the war. The game is very detailed in its political aspect, and is more a political game than a wargame. Each country affected by...