"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better)...
Breakthrough: Cambrai, On November 20, 1917, 324 British tanks, followed by 8 infantry divisions, advanced on a front of 10,000 yards against the German lines near Cambrai, in Flanders. A combined-arms assault, plus the use of new artillery techniques, initially smashed the German trench line. In several places, the attackers suffered almost no casualties...
A bi-collaborative game where two teams of gamers group together to try to accomplish game objectives and stay alive for the duration of this game set in downtown Milwaukee, WI USA. The game will involve dice-based combat, but will have multiple paths to victory for both the monsters and the humans, both fighting for different things. One group will...
Operation Market Garden Strategic Wargame A strategic level wargame that pits up to five players in recreating the airborne assaults, attacks, and counterattacks that were Operation Market Garden. The game allows for two campaign scenarios where you can either play a historical variant with historical deployment and reinforcements, or a free-flowing...
Brief Border Wars 2 is the second set of four small operational level games on short border conflicts from Compass Games. The game system uses a card-driven system first introduced in Brief Border Wars that models the chaotic, stop-and-start nature of these impromptu wars. Four sets of exclusive rules reflect the peculiar nature of each conflict. Your...
Burning Suns is an intense tactical science fiction game set in an expansive universe in which you'll be competing for supremacy through technology, diplomacy, exploitation and destruction. Tactical 4X thematic action > Burning Suns is not a traditional 4X game. It takes the 4X actions and gives you complete tactical control. This means you'll have to...
32 new systems, 10 new factions, and more miscellaneous tokens for Burning Suns. The "new" factions are duplicates of the originals with different names and associated art, allowing two players to have the "same" core race. For example, the Terrans and Terran Marauders have the same Race profiles (same ship stats, same number of technology slots and ship...
But Not In Vain is a war game simulation of the battle for Calais in May, 1940. After breaking out of the Ardennes the German armored and motorized forces drove for the Channel ports to divide the Allied forces from one another. The British Expeditionary Force (BEF) in Belgium and the British High Command in London were in a quandary as to how best to...
Caesar's Gallic War is a two-player Strategic level block board-wargame that covers Julius Caesar's conquest of Gaul from 58 to 51 BC. One person plays the side of the Romans, while the other plays the side of the Gauls, with both players vying for control of the various Gallic tribes. The game uses blocks and area movement. Players use cards to collect...
Campaign Commander Volume I: Roads to Stalingrad. "Roads to Stalingrad" is the first volume of the Campaign Commander Series and depicts the campaign in southern Russia from the summer of 1942 to the end of the winter of 1943. After a terrible first winter in Russia, the German troops reorganized and readied themselves to launch the offensive to end the...
Campaign Commander Volume II: Coral Sea Coral Sea is a new volume in the Campaign Commander series and simulates the campaign in the South Seas of the Pacific between the spring of 1942 and the spring of 1943. The Japanese expansion reaches its limit in the archipelago of the Solomon Islands and New Guinea. The Japanese initial force, the Army of the South...
“Punic Island” is the third volume in the Campaign Commander series and simulates the campaign for Sicily and North Africa during the First Punic War. The system takes away from Second World War and goes to Ancients. In 264 Roma was summoned to Messina by Mamertines mercenaries to help in their quarrel with Cartage, the main power in Sicily. Carthaginians...